CounterLifeCtrl.cpp file
Namespaces
- namespace anonymous_namespace{CounterLifeCtrl.cpp}
Functions
- static auto isDemoLifeMaxUp(CounterLifeCtrl* ctrl) -> bool
-
static auto calcLifeUpCount(const al::
IUseSceneObjHolder* game_data_holder, s32 count) -> s32 - static auto calcGaugeFrame(CounterLife* counter, s32 count, s32 max) -> f32
- static void setGaugeCount(CounterLife* counter, s32 count, s32 max)
-
static auto isActiveCounterLifeUp(const al::
IUseSceneObjHolder* game_data_holder) -> bool - static void startGaugeAnim(CounterLifeCtrl* ctrl, CounterLife* counter, s32 count, s32 max)