CoinCollectHolder class
Base classes
- class al::ISceneObj
Public static variables
- static s32 sSceneObjId constexpr
Constructors, destructors, conversion operators
Public functions
- auto getSceneObjName() const -> const char* override
- void registerCoinCollect(CoinCollect*)
- void registerCoinCollect2D(CoinCollect2D*)
- void registerHintObj(CoinCollectHintObj*)
-
auto tryFindAliveCoinCollect(const sead::
Vector3f&, bool) const -> CoinCollect* -
auto tryFindAliveCoinCollect(const sead::
Vector3f&, f32, f32, bool) const -> CoinCollect* - auto tryFindDeadButHintEnableCoinCollect() const -> CoinCollect*
-
auto tryFindAliveCoinCollect2D(const sead::
Vector3f&, bool) const -> CoinCollect2D* -
auto tryFindAliveCoinCollect2D(const sead::
Vector3f&, f32, f32, bool) const -> CoinCollect2D* -
auto tryFindExStageHintObjTrans(sead::
Vector3f*, const char*) -> bool - void initAfterPlacementSceneObj(const ActorInitInfo&) virtual
- void initSceneObj() virtual
Function documentation
void CoinCollectHolder:: initAfterPlacementSceneObj(const ActorInitInfo&) virtual
#include <l/Library/Scene/ISceneObj.h>
void CoinCollectHolder:: initSceneObj() virtual
#include <l/Library/Scene/ISceneObj.h>