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CoinCollectHolder class
#include </OdysseyDecomp/src/Item/CoinCollectHolder.h>

Contents

  • Reference
    • Base classes
    • Public static variables
    • Constructors, destructors, conversion operators
    • Public functions

Base classes

class al::ISceneObj

Public static variables

static s32 sSceneObjId constexpr

Constructors, destructors, conversion operators

CoinCollectHolder()

Public functions

auto getSceneObjName() const -> const char* override
void registerCoinCollect(CoinCollect*)
void registerCoinCollect2D(CoinCollect2D*)
void registerHintObj(CoinCollectHintObj*)
auto tryFindAliveCoinCollect(const sead::Vector3f&, bool) const -> CoinCollect*
auto tryFindAliveCoinCollect(const sead::Vector3f&, f32, f32, bool) const -> CoinCollect*
auto tryFindDeadButHintEnableCoinCollect() const -> CoinCollect*
auto tryFindAliveCoinCollect2D(const sead::Vector3f&, bool) const -> CoinCollect2D*
auto tryFindAliveCoinCollect2D(const sead::Vector3f&, f32, f32, bool) const -> CoinCollect2D*
auto tryFindExStageHintObjTrans(sead::Vector3f*, const char*) -> bool
void initAfterPlacementSceneObj(const ActorInitInfo&) virtual
void initSceneObj() virtual

Function documentation

void CoinCollectHolder::initAfterPlacementSceneObj(const ActorInitInfo&) virtual
#include <l/Library/Scene/ISceneObj.h>

void CoinCollectHolder::initSceneObj() virtual
#include <l/Library/Scene/ISceneObj.h>

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