GameConfigData class
Base classes
- class ByamlSave
Constructors, destructors, conversion operators
Public functions
- void init()
- auto isCameraReverseInputH() const -> bool
- void onCameraReverseInputH()
- void offCameraReverseInputH()
- auto isCameraReverseInputV() const -> bool
- void onCameraReverseInputV()
- void offCameraReverseInputV()
- auto getCameraStickSensitivityLevel() const -> s32
- void setCameraStickSensitivityLevel(s32)
- auto isValidCameraGyro() const -> bool
- void validateCameraGyro()
- void invalidateCameraGyro()
- auto getCameraGyroSensitivityLevel() const -> s32
- void setCameraGyroSensitivityLevel(s32)
- auto isUseOpenListAdditionalButton() const -> bool
- void onUseOpenListAdditionalButton()
- void offUseOpenListAdditionalButton()
- auto isValidPadRumble() const -> bool
- void validatePadRumble()
- void invalidatePadRumble()
- auto getPadRumbleLevel() const -> s32
- void setPadRumbleLevel(s32)
-
void write(al::
ByamlWriter*) override -
void read(const al::
ByamlIter&) override