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GameConfigData class
#include </OdysseyDecomp/src/System/GameConfigData.h>

Contents

  • Reference
    • Base classes
    • Constructors, destructors, conversion operators
    • Public functions

Base classes

class ByamlSave

Constructors, destructors, conversion operators

GameConfigData()

Public functions

void init()
auto isCameraReverseInputH() const -> bool
void onCameraReverseInputH()
void offCameraReverseInputH()
auto isCameraReverseInputV() const -> bool
void onCameraReverseInputV()
void offCameraReverseInputV()
auto getCameraStickSensitivityLevel() const -> s32
void setCameraStickSensitivityLevel(s32)
auto isValidCameraGyro() const -> bool
void validateCameraGyro()
void invalidateCameraGyro()
auto getCameraGyroSensitivityLevel() const -> s32
void setCameraGyroSensitivityLevel(s32)
auto isUseOpenListAdditionalButton() const -> bool
void onUseOpenListAdditionalButton()
void offUseOpenListAdditionalButton()
auto isValidPadRumble() const -> bool
void validatePadRumble()
void invalidatePadRumble()
auto getPadRumbleLevel() const -> s32
void setPadRumbleLevel(s32)
void write(al::ByamlWriter*) override
void read(const al::ByamlIter&) override
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