GameSequenceInfo class
Public types
- enum ShopStatus: s32 { ShopStatus_None = 0, ShopStatus_BuyShine = 1, ShopStatus_BuyShineMany = 2, ShopStatus_BuyMaxLifeUpItem = 3 }
- enum SceneStatus: s32 { SceneStatus_None = 0, SceneStatus_BossBattle = 1 }
Constructors, destructors, conversion operators
Public functions
- void init()
- void resetSceneStatus()
- void setSceneStatusBossBattle()
- void setSceneStatusBossBattleEnd()
- void setSceneStatusBossBattleEndForPlayerAnim()
- void setSceneStatusInvalidSave()
- auto isSceneStatusBossBattle() const -> bool
- auto isSceneStatusBossBattleForPlayerAnim() const -> bool
- auto isSceneStatusInvalidSave() const -> bool
- auto isShopStatus(s32 shopStatus) const -> bool
- void setShopStatus(s32 shopStatus)
- auto isWipeOpenEnd() const -> bool
- void setWipeOpenEnd(bool isEnd)