Super Mario Odyssey | Docs
  1. Pages
  2. Namespaces
  1. Classes
  2. Files

GameSequenceInfo class
#include </OdysseyDecomp/src/Sequence/GameSequenceInfo.h>

Contents

  • Reference
    • Public types
    • Constructors, destructors, conversion operators
    • Public functions

Public types

enum ShopStatus: s32 { ShopStatus_None = 0, ShopStatus_BuyShine = 1, ShopStatus_BuyShineMany = 2, ShopStatus_BuyMaxLifeUpItem = 3 }
enum SceneStatus: s32 { SceneStatus_None = 0, SceneStatus_BossBattle = 1 }

Constructors, destructors, conversion operators

GameSequenceInfo()

Public functions

void init()
void resetSceneStatus()
void setSceneStatusBossBattle()
void setSceneStatusBossBattleEnd()
void setSceneStatusBossBattleEndForPlayerAnim()
void setSceneStatusInvalidSave()
auto isSceneStatusBossBattle() const -> bool
auto isSceneStatusBossBattleForPlayerAnim() const -> bool
auto isSceneStatusInvalidSave() const -> bool
auto isShopStatus(s32 shopStatus) const -> bool
void setShopStatus(s32 shopStatus)
auto isWipeOpenEnd() const -> bool
void setWipeOpenEnd(bool isEnd)
Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    Super Mario Odyssey Docs. Created with Doxygen 1.8.20 and m.css.