HackerDepthShadowMapCtrl class
Constructors, destructors, conversion operators
-
HackerDepthShadowMapCtrl(al::
LiveActor* actor, const char* shadowMapName, f32 shadowLengthOffset, f32 lerpLength, f32 lerpGradationLength)
Public functions
- void resetAndUpdate()
- void update(PlayerCollider* playerCollider)