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PlayerActionTurnControl class
#include </OdysseyDecomp/src/Player/PlayerActionTurnControl.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions

Constructors, destructors, conversion operators

PlayerActionTurnControl(al::LiveActor*)

Public functions

void setup(f32, f32, f32, f32, s32, s32, s32)
void reset()
void update(const sead::Vector3f&, const sead::Vector3f&)
void calcTilt(sead::Vector3f*, const sead::Vector3f&, f32)
void calcTurnPowerRate(const sead::Vector3f&) const
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