PlayerActionTurnControl class
Constructors, destructors, conversion operators
Public functions
- void setup(f32, f32, f32, f32, s32, s32, s32)
- void reset()
-
void update(const sead::
Vector3f&, const sead:: Vector3f&) -
void calcTilt(sead::
Vector3f*, const sead:: Vector3f&, f32) -
void calcTurnPowerRate(const sead::
Vector3f&) const