PlayerActionVelocityControl class

Constructors, destructors, conversion operators

PlayerActionVelocityControl(al::LiveActor* actor, const IUsePlayerCollision* collider)

Public functions

void calcFrontBrake(f32 decel)
void calcSideVelocityLimit(const sead::Vector3f& moveInput, f32 brakeSideAccel, f32 brakeSideRate, f32 maxSideSpeed)
void calcSideBrake(f32 decel)
void calcTrample(f32 downVel)
void calcSnap(const sead::Vector3f& snapDir, f32 snapDistance)
void calcOnGround(const sead::Vector3f& groundNormal)
void apply()