PlayerActionVelocityControl class
Constructors, destructors, conversion operators
-
PlayerActionVelocityControl(al::
LiveActor* actor, const IUsePlayerCollision* collider)
Public functions
- void calcFrontBrake(f32 decel)
-
void calcSideVelocityLimit(const sead::
Vector3f& moveInput, f32 brakeSideAccel, f32 brakeSideRate, f32 maxSideSpeed) - void calcSideBrake(f32 decel)
- void calcTrample(f32 downVel)
-
void calcSnap(const sead::
Vector3f& snapDir, f32 snapDistance) -
void calcOnGround(const sead::
Vector3f& groundNormal) - void apply()