PlayerAnimFrameCtrl class
Constructors, destructors, conversion operators
Public functions
-
void startAction(al::
LiveActor* player, const sead:: SafeString& name) -
void changeActionName(al::
LiveActor* player, const sead:: SafeString& name) - void update()
-
void updateSync(al::
LiveActor* player) - void setFrame(f32 frame)
- auto getActionName() const -> const char*
- auto getCurrentFrame() const -> f32
- auto getRate() const -> f32
- auto isActionEnd() const -> bool