PlayerAnimFrameCtrl class

Constructors, destructors, conversion operators

PlayerAnimFrameCtrl()

Public functions

void startAction(al::LiveActor* player, const sead::SafeString& name)
void changeActionName(al::LiveActor* player, const sead::SafeString& name)
void update()
void updateSync(al::LiveActor* player)
void setFrame(f32 frame)
auto getActionName() const -> const char*
auto getCurrentFrame() const -> f32
auto getRate() const -> f32
auto isActionEnd() const -> bool