PlayerAnimator class
Public functions
-
void startAnim(const sead::
SafeString& animName) -
void startSubAnim(const sead::
SafeString& animName) -
void startSubAnimOnlyAir(const sead::
SafeString& animName) -
void startUpperBodyAnimAndHeadVisKeep(const sead::
SafeString& animName) - void startAnimDead()
- void endSubAnim()
- void updateAnimFrame()
- void clearUpperBodyAnim()
-
auto isAnim(const sead::
SafeString& animName) const -> bool - auto isAnimEnd() const -> bool
-
auto isSubAnim(const sead::
SafeString& subAnimName) const -> bool - auto isSubAnimEnd() const -> bool
- auto isUpperBodyAnimAttached() const -> bool
- auto getAnimFrame() const -> f32
- auto getAnimFrameMax() const -> f32
- auto getAnimFrameRate() const -> f32
- auto getSubAnimFrame() const -> f32
- auto getSubAnimFrameMax() const -> f32
- auto getBlendWeight(s32 index) -> f32
- void setAnimRate(f32)
- void setAnimRateCommon(f32)
- void setAnimFrame(f32)
- void setAnimFrameCommon(f32)
- void setSubAnimFrame(f32)
- void setSubAnimRate(f32)
- void setBlendWeight(f32, f32, f32, f32, f32, f32)
- void setModelAlpha(f32)
- void setPartsAnimRate(f32, const char*)
- void setPartsAnimFrame(f32, const char*)
- auto isSubAnimPlaying() const -> bool