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PlayerCeilingCheck class
#include </OdysseyDecomp/src/Player/PlayerCeilingCheck.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions

Constructors, destructors, conversion operators

PlayerCeilingCheck(al::CollisionDirector* director)

Public functions

void setupCeilingCheckNormal()
void update(const sead::Vector3f& trans, const sead::Vector3f& up, f32 tall, f32 collisionRadiusSquat, f32 headClearance, f32 holdHeight)
void setupCeilingCheckGrab()
void setCollisionPartsFilter(const al::CollisionPartsFilterBase* filter)
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