PlayerCeilingCheck class
Constructors, destructors, conversion operators
-
PlayerCeilingCheck(al::
CollisionDirector* director)
Public functions
- void setupCeilingCheckNormal()
-
void update(const sead::
Vector3f& trans, const sead:: Vector3f& up, f32 tall, f32 collisionRadiusSquat, f32 headClearance, f32 holdHeight) - void setupCeilingCheckGrab()
-
void setCollisionPartsFilter(const al::
CollisionPartsFilterBase* filter)