PlayerInput class
Constructors, destructors, conversion operators
-
PlayerInput(const al::
LiveActor*, const IUsePlayerCollision*, const IUseDimension*)
Public functions
- auto isMove() const -> bool
- auto isMoveDeepDown() const -> bool
- auto isMoveDeepDownNoSnap() const -> bool
- auto isNoInput() const -> bool
- auto isEnableCarry() const -> bool
- auto isTriggerCarryStart() const -> bool
- auto isTriggerCarryRelease() const -> bool
- auto isTriggerSwingActionMario() const -> bool
- auto isTriggerCarryReleaseBySwing() const -> bool
- auto isTriggerAction() const -> bool
- auto isTriggerJump() const -> bool
- auto isTriggerHipDrop() const -> bool
- auto isTriggerHeadSliding() const -> bool
- auto isTriggerPaddle() const -> bool
- auto isTriggerRolling(bool) const -> bool
- auto isTriggerRollingRestartSwing() const -> bool
- auto isTriggerRollingCancelHipDrop(bool) const -> bool
- auto isTriggerHackAction() const -> bool
- auto isTriggerHackJump() const -> bool
- auto isTriggerHackSwing() const -> bool
- auto isTriggerHackEnd() const -> bool
- auto isTriggerHackSeparateJump() const -> bool
- auto isTriggerSeparateCapJangoHelp() const -> bool
- auto isHoldHackSeparateJump() const -> bool
- auto isTriggerGetOff() const -> bool
- auto isHoldAction() const -> bool
- auto isHoldJump() const -> bool
- auto isHoldHipDrop() const -> bool
- auto isHoldSquat() const -> bool
- auto isTriggerStartTalk() const -> bool
- auto isTriggerStartWorldWarp() const -> bool
- auto isTriggerCancelWorldWarp() const -> bool
- auto isTriggerSpinCap() const -> bool
- auto isTriggerToggleStayCap() const -> bool
- auto isTriggerSpinAttackSeparate() const -> bool
- auto getSeparatePlay1P() -> s32
- auto isTriggerCapReturn() const -> bool
- auto isTriggerCapAttackSeparate() const -> bool
- auto isTriggerSwingActionCap() const -> bool
- auto isTriggerCapSingleHandThrow() const -> bool
- auto isTriggerCapDoubleHandThrow() const -> bool
- auto isTriggerCapSeparateJump() const -> bool
- auto isTriggerCapSeparateHipDrop() const -> bool
- auto isTriggerSwingPoleClimbFast() const -> bool
- auto isHoldPoleClimbDown() const -> bool
- auto isTriggerAppendCapAttack(bool) const -> bool
- auto isHoldSpinCap() const -> bool
- auto isHoldCapAction() const -> bool
- auto isHoldPoleClimbFast() const -> bool
- auto isHoldWallCatchMoveFast() const -> bool
- auto isHoldHackAction() const -> bool
- auto isHoldHackJump() const -> bool
- auto isSpinInput() const -> bool
- auto isTriggerChange2D() const -> bool
- auto isTriggerChange3D() const -> bool
- auto isReleaseJump() const -> bool
- auto isReleaseHackAction() const -> bool
- auto isReleaseHackJump() const -> bool
- auto isEnableDashInput() const -> bool
-
auto isThrowTypeSpiral(const sead::
Vector2f&) const -> bool -
auto isThrowTypeRolling(const sead::
Vector2f&) const -> bool -
void calcMoveInput(sead::
Vector3f*, const sead:: Vector3f&) const -
void calcMoveDirection(sead::
Vector3f*, const sead:: Vector3f&) const