PlayerInputFunction class

Public static functions

static auto isTriggerAction(const al::LiveActor*, s32) -> bool
static auto isHoldAction(const al::LiveActor*, s32) -> bool
static auto isReleaseAction(const al::LiveActor*, s32) -> bool
static auto isTriggerJump(const al::LiveActor*, s32) -> bool
static auto isHoldJump(const al::LiveActor*, s32) -> bool
static auto isReleaseJump(const al::LiveActor*, s32) -> bool
static auto isTriggerSubAction(const al::LiveActor*, s32) -> bool
static auto isHoldSubAction(const al::LiveActor*, s32) -> bool
static auto isTriggerTalk(const al::LiveActor*, s32) -> bool
static auto isTriggerStartWorldWarp(const al::LiveActor*, s32) -> bool
static auto isTriggerCancelWorldWarp(const al::LiveActor*, s32) -> bool