PlayerInputFunction class
Public static functions
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static auto isTriggerAction(const al::
LiveActor*, s32) -> bool -
static auto isHoldAction(const al::
LiveActor*, s32) -> bool -
static auto isReleaseAction(const al::
LiveActor*, s32) -> bool -
static auto isTriggerJump(const al::
LiveActor*, s32) -> bool -
static auto isHoldJump(const al::
LiveActor*, s32) -> bool -
static auto isReleaseJump(const al::
LiveActor*, s32) -> bool -
static auto isTriggerSubAction(const al::
LiveActor*, s32) -> bool -
static auto isHoldSubAction(const al::
LiveActor*, s32) -> bool -
static auto isTriggerTalk(const al::
LiveActor*, s32) -> bool -
static auto isTriggerStartWorldWarp(const al::
LiveActor*, s32) -> bool -
static auto isTriggerCancelWorldWarp(const al::
LiveActor*, s32) -> bool