PlayerModelHolder class
Public types
- struct Entry
Constructors, destructors, conversion operators
Public functions
-
void registerModel(al::
LiveActor*, const char*) - void changeModel(const char*)
-
auto findModelActor(const char*) const -> al::
LiveActor* -
auto tryFindModelActor(const char*) const -> al::
LiveActor* - auto isCurrentModelLabel(const char*) const -> bool
- auto isCurrentModelLabelSubString(const char*) const -> bool