PlayerTrigger class
Public types
- enum ECollisionTrigger: u32 { ECollisionTrigger_val1 = 1 }
- enum EAttackSensorTrigger: u32 { EAttackSensorTrigger_val0 = 0 }
- enum EActionTrigger: u32 { EActionTrigger_val3 = 3, EActionTrigger_val11 = 11, EActionTrigger_val30 = 30, EActionTrigger_QuickTurn = 34 }
- enum EReceiveSensorTrigger: u32 { }
- enum EPreMovementTrigger: u32 { }
- enum EDemoEndTrigger: u32 { }
- enum EMaterialChangeTrigger: u32 { }
Constructors, destructors, conversion operators
Public functions
- void set(ECollisionTrigger)
- void set(EAttackSensorTrigger)
- void set(EActionTrigger)
- void set(EReceiveSensorTrigger)
- void set(EPreMovementTrigger)
- void set(EDemoEndTrigger)
- void set(EMaterialChangeTrigger)
- void setRecMaterialTrigger(const char*)
- void clearCollisionTrigger()
- void clearAttackSensorTrigger()
- void clearActionTrigger()
- void clearReceiveSensorTrigger()
- void clearPreMovementTrigger()
- void clearDemoEndTrigger()
- void clearMaterialChangeTrigger()
- auto isOn(ECollisionTrigger) const -> bool
- auto isOn(EAttackSensorTrigger) const -> bool
- auto isOn(EActionTrigger) const -> bool
- auto isOn(EReceiveSensorTrigger) const -> bool
- auto isOn(EPreMovementTrigger) const -> bool
- auto isOn(EDemoEndTrigger) const -> bool
- auto isOn(EMaterialChangeTrigger) const -> bool
- auto isOnUpperPunchHit() const -> bool
- auto isOnUpperPunchHitToss() const -> bool
- auto isOnAnyDamage() const -> bool
- auto isOnDamageFire() const -> bool
- auto isOnEndHackWithDamage() const -> bool
- auto isOnNoDamageDown() const -> bool
- auto isOnSpinMoveCapThrow() const -> bool
- auto isOnHipDropCancelThrow() const -> bool
- auto isOnYoshiHackEnd() const -> bool
- auto isOnCollisionExpandCheck() const -> bool
- auto tryGetRecMaterialCode(const char**) const -> bool