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PlayerWallActionHistory class
#include </OdysseyDecomp/src/Player/PlayerWallActionHistory.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions

Constructors, destructors, conversion operators

PlayerWallActionHistory()

Public functions

void update(const IUsePlayerCollision* collider)
void reset()
void recordWallJump(const IUsePlayerCollision* collider, const sead::Vector3f& position)
void recordWallJump(const sead::Vector3f& position, const sead::Vector3f& normal)
void recordWallLeave(const sead::Vector3f& position, const sead::Vector3f& normal)
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