PlayerWallActionHistory class
Constructors, destructors, conversion operators
Public functions
- void update(const IUsePlayerCollision* collider)
- void reset()
-
void recordWallJump(const IUsePlayerCollision* collider,
const sead::
Vector3f& position) -
void recordWallJump(const sead::
Vector3f& position, const sead:: Vector3f& normal) -
void recordWallLeave(const sead::
Vector3f& position, const sead:: Vector3f& normal)