WorldList class
Constructors, destructors, conversion operators
Public functions
- auto getWorldNum() const -> s32
- auto getMainQuestMin(s32, s32) const -> s32
- auto getMainStageName(s32) const -> const char*
- auto tryFindWorldIndexByMainStageName(const char*) const -> s32
- auto tryFindWorldIndexByStageName(const char*) const -> s32
- auto tryFindWorldIndexByDevelopName(const char*) const -> s32
- auto isEqualClearMainScenarioNo(s32, s32) const -> bool
- auto getAfterEndingScenarioNo(s32) const -> s32
- auto isEqualAfterEndingScenarioNo(s32, s32) const -> bool
- auto getMoonRockScenarioNo(s32) const -> s32
- auto isEqualMoonRockScenarioNo(s32, s32) const -> bool
- auto getWorldDevelopName(s32) const -> const char*
- auto getWorldScenarioNum(s32) const -> s32
- auto findUseScenarioNo(const char*) const -> s32
- auto checkNeedTreasureMessageStage(const char*) const -> bool
- auto checkIsMainStage(const char*) const -> bool
-
auto tryFindTransOnMainStageByStageName(sead::
Vector3f*, const char*, s32) const -> bool -
auto tryFindHintTransByScenarioNo(sead::
Vector3f*, s32, s32) const -> bool