WorldList class

Constructors, destructors, conversion operators

WorldList()

Public functions

auto getWorldNum() const -> s32
auto getMainQuestMin(s32, s32) const -> s32
auto getMainStageName(s32) const -> const char*
auto tryFindWorldIndexByMainStageName(const char*) const -> s32
auto tryFindWorldIndexByStageName(const char*) const -> s32
auto tryFindWorldIndexByDevelopName(const char*) const -> s32
auto isEqualClearMainScenarioNo(s32, s32) const -> bool
auto getAfterEndingScenarioNo(s32) const -> s32
auto isEqualAfterEndingScenarioNo(s32, s32) const -> bool
auto getMoonRockScenarioNo(s32) const -> s32
auto isEqualMoonRockScenarioNo(s32, s32) const -> bool
auto getWorldDevelopName(s32) const -> const char*
auto getWorldScenarioNum(s32) const -> s32
auto findUseScenarioNo(const char*) const -> s32
auto checkNeedTreasureMessageStage(const char*) const -> bool
auto checkIsMainStage(const char*) const -> bool
auto tryFindTransOnMainStageByStageName(sead::Vector3f*, const char*, s32) const -> bool
auto tryFindHintTransByScenarioNo(sead::Vector3f*, s32, s32) const -> bool