ShaderProgram class
Public types
- class VariationBuffer
Constructors, destructors, conversion operators
- ShaderProgram()
- ~ShaderProgram() virtual
Public functions
- void cleanUp()
- void destroyLocationBuffers()
-
void initializeVariation(const sead::
SafeString&, s32, sead:: Heap*) -
void createVariationMacro(s32,
const sead::
SafeString&, const sead:: SafeString&, s32, sead:: Heap*) -
void setVariationMacroValue(s32,
s32,
const sead::
SafeString&) -
void createVariation(sead::
Heap*)