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agl::ShaderProgram class
#include </OdysseyDecomp/lib/agl/include/common/aglShaderProgram.h>

Contents

  • Reference
    • Public types
    • Constructors, destructors, conversion operators
    • Public functions

Public types

class VariationBuffer

Constructors, destructors, conversion operators

ShaderProgram()
~ShaderProgram() virtual

Public functions

void cleanUp()
void destroyLocationBuffers()
void initializeVariation(const sead::SafeString&, s32, sead::Heap*)
void createVariationMacro(s32, const sead::SafeString&, const sead::SafeString&, s32, sead::Heap*)
void setVariationMacroValue(s32, s32, const sead::SafeString&)
void createVariation(sead::Heap*)
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