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agl::utl::ScreenShotMgr class
#include </OdysseyDecomp/lib/agl/include/utility/aglScreenShotMgr.h>

Contents

  • Reference
    • Public functions
    • Private functions

Public functions

void reserveCaptureWithDebugHeap(bool unk, agl::TextureDataSerializerTGA::TGAFormat format, const sead::SafeString&, bool unk2)

Private functions

~ScreenShotMgr() private virtual
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