GamePadSystem class
Constructors, destructors, conversion operators
Public functions
- void changeSinglePlayMode()
- void changeMultiPlayMode(s32 minControllers, s32 maxControllers)
- auto isDisconnectPlayable() -> bool
- void update()
- void setDisconnectFrame(s32 frame)
- void setInvalidateDisconnectFrame(s32 frame)
-
void setPadName(u8,
const sead::
WSafeString&) -
auto getPadName(u8) -> sead::
WSafeString - auto getPadPlayStyle(u8) -> s32