IUseGridMesh class
Base classes
- class IUseHioNode
Derived classes
- class GridMeshXZ
Public functions
- void finalize() pure virtual
- auto getGridMeshType() const -> s32 pure virtual
- auto getGridNum() const -> s32 pure virtual
- auto getLodNum() const -> s32 pure virtual
- void calcMeshScaleLod(const QuadNode& node, s32) const pure virtual
- auto getIndexStream() const -> agl::IndexStream* pure virtual
- auto getName() const -> const char* pure virtual
-
void activateVertexAttribute(agl::
DrawContext* drawContext, s32) const pure virtual -
void drawTreeMesh(agl::
DrawContext*, const MeshQuadtree&, const QuadNode&, f32, s32) pure virtual -
void drawArrayMesh(agl::
DrawContext* drawContext, const QuadNode& node, s32, s32, s32, s32, s32) pure virtual