PartsEffectGroup class
Constructors, destructors, conversion operators
Public functions
-
void init(s32,
const EffectSystemInfo*,
const char*,
const sead::
Vector3f*, const sead:: Vector3f*, const sead:: Matrix34f*, const IUseCamera*) - auto getEffect(s32) const -> PartsEffect*
- auto getEffectNum() const -> s32
- void update()
- void kill()