PlayerHolder class
Constructors, destructors, conversion operators
- PlayerHolder(s32 maxPlayers)
Public functions
- void clear()
- void registerPlayer(LiveActor* actor, PadRumbleKeeper* rumbleKeeper)
- auto getPlayer(s32 index) const -> LiveActor*
- auto tryGetPlayer(s32 index) const -> LiveActor*
- auto getPlayerNum() const -> s32
- auto getBufferSize() const -> s32
- auto isFull() const -> bool
- auto isExistPadRumbleKeeper(s32 index) const -> bool
- auto getPadRumbleKeeper(s32 index) const -> PadRumbleKeeper*