al::PlayerHolder class

Constructors, destructors, conversion operators

PlayerHolder(s32 maxPlayers)

Public functions

void clear()
void registerPlayer(LiveActor* actor, PadRumbleKeeper* rumbleKeeper)
auto getPlayer(s32 index) const -> LiveActor*
auto tryGetPlayer(s32 index) const -> LiveActor*
auto getPlayerNum() const -> s32
auto getBufferSize() const -> s32
auto isFull() const -> bool
auto isExistPadRumbleKeeper(s32 index) const -> bool
auto getPadRumbleKeeper(s32 index) const -> PadRumbleKeeper*