Super Mario Odyssey | Docs
  1. Pages
  2. Namespaces
  1. Classes
  2. Files

al::Rail class
#include </OdysseyDecomp/lib/al/Library/Rail/Rail.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions

Constructors, destructors, conversion operators

Rail()

Public functions

void init(const PlacementInfo&)
void calcPos(sead::Vector3f*, f32) const
auto getIncludedSection(const RailPart**, f32*, f32) const -> s32
void calcDirection(sead::Vector3f*, f32) const
void calcPosDir(sead::Vector3f*, sead::Vector3f*, f32) const
auto getTotalLength() const -> f32
auto getPartLength(s32) const -> f32
auto getLengthToPoint(s32) const -> f32
void calcRailPointPos(sead::Vector3f*, s32) const
void calcNearestRailPointPosFast(sead::Vector3f*, u32*, const sead::Vector3f&) const
void calcNearestRailPointNo(s32*, const sead::Vector3f&) const
void calcNearestRailPointPos(sead::Vector3f*, const sead::Vector3f&) const
auto normalizeLength(f32) const -> f32
auto calcNearestRailPosCoord(const sead::Vector3f&, f32) const -> f32
auto calcNearestRailPosCoord(const sead::Vector3f&, f32, f32*) const -> f32
auto calcNearestRailPos(sead::Vector3f*, const sead::Vector3f&, f32) const -> f32
auto isNearRailPoint(f32, f32) const -> bool
auto calcRailPointNum(f32, f32) const -> s32
auto getIncludedSectionLength(f32*, f32*, f32) const -> f32
auto getIncludedSectionIndex(f32) const -> s32
auto isIncludeBezierRailPart() const -> bool
auto isBezierRailPart(s32) const -> bool
Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    Super Mario Odyssey Docs. Created with Doxygen 1.8.20 and m.css.