Resource class
Constructors, destructors, conversion operators
-
Resource(const sead::
SafeString& path) -
Resource(const sead::
SafeString& path, sead:: ArchiveRes* archive)
Public functions
-
auto isExistFile(const sead::
SafeString& filePath) const -> bool - auto isExistByml(const char* filePath) const -> bool
- auto getSize() const -> u32
-
auto getEntryNum(const sead::
SafeString& directoryPath) const -> u32 -
void getEntryName(sead::
BufferedSafeString* outName, const sead:: SafeString& directoryPath, u32 entryNum) const -
auto getFileSize(const sead::
SafeString& filePath) const -> u32 -
auto getByml(const sead::
SafeString& filePath) const -> const u8* -
auto getFile(const sead::
SafeString& filePath) const -> const void* -
auto tryGetByml(const sead::
SafeString& filePath) const -> const u8* -
auto getKcl(const sead::
SafeString& filePath) const -> const void* -
auto tryGetKcl(const sead::
SafeString& filePath) const -> const void* -
auto getPa(const sead::
SafeString& filePath) const -> const void* -
auto tryGetPa(const sead::
SafeString& filePath) const -> const void* -
auto getOtherFile(const sead::
SafeString& filePath) const -> const void* - auto getArchiveName() const -> const char*
-
auto tryCreateResGraphicsFile(const sead::
SafeString& filePath, nn:: g3d:: ResFile* resFile) -> bool - void cleanupResGraphicsFile()
- auto getResData() const -> ActorInitResourceData*
-
auto getResFile() const -> nn::
g3d:: ResFile*