ScreenCaptureExecutor class
Base classes
- class IUseHioNode
Constructors, destructors, conversion operators
Public functions
- void createScreenCapture(s32, s32, s32)
-
void draw(agl::
DrawContext*, const agl:: RenderBuffer*, s32) const -
void tryCapture(agl::
DrawContext*, const agl:: RenderBuffer*, s32) -
void tryCaptureAndDraw(agl::
DrawContext*, const agl:: RenderBuffer*, s32) - void requestCapture(bool, s32)
- void onDraw(s32 screenCaptureIndex)
- void offDraw(s32 screenCaptureIndex)
- void offDraw()
- auto isDraw(s32) const -> bool