ScreenPointDirector class
Constructors, destructors, conversion operators
Public functions
- void registerTarget(ScreenPointTarget*)
- void setCheckGroup(ScreenPointTarget*)
-
auto hitCheckSegment(ScreenPointer*,
sead::
ObjArray<ScreenPointTargetHitInfo>*, s32, const sead:: Vector3f&, const sead:: Vector3f&) -> bool -
auto hitCheckScreenCircle(ScreenPointer*,
sead::
ObjArray<ScreenPointTargetHitInfo>*, s32, const sead:: Vector2f&, f32, f32) -> bool -
auto hitCheckLayoutCircle(ScreenPointer*,
sead::
ObjArray<ScreenPointTargetHitInfo>*, s32, const sead:: Vector2f&, f32, f32, s32(*)(const ScreenPointTargetHitInfo*, const ScreenPointTargetHitInfo*)) -> bool