SimpleCameraInput class
Base classes
- class ICameraInput
Constructors, destructors, conversion operators
- SimpleCameraInput(s32 port = -1)
Public functions
-
void calcInputStick(sead::
Vector2f* inputStick) const override - auto isTriggerReset() const -> bool override
- auto isHoldZoom() const -> bool override
- auto isHoldSnapShotZoomIn() const -> bool override
- auto isHoldSnapShotZoomOut() const -> bool override
-
auto tryCalcSnapShotMoveStick(sead::
Vector2f* moveStick) const -> bool virtual - auto isHoldSnapShotRollLeft() const -> bool virtual
- auto isHoldSnapShotRollRight() const -> bool virtual
-
void calcGyroPose(sead::
Vector3f* dir1, sead:: Vector3f* dir2, sead:: Vector3f* dir3) const virtual
Function documentation
bool al:: SimpleCameraInput:: tryCalcSnapShotMoveStick(sead:: Vector2f* moveStick) const virtual
#include <l/Library/Camera/ICameraInput.h>
bool al:: SimpleCameraInput:: isHoldSnapShotRollLeft() const virtual
#include <l/Library/Camera/ICameraInput.h>
bool al:: SimpleCameraInput:: isHoldSnapShotRollRight() const virtual
#include <l/Library/Camera/ICameraInput.h>
void al:: SimpleCameraInput:: calcGyroPose(sead:: Vector3f* dir1,
sead:: Vector3f* dir2,
sead:: Vector3f* dir3) const virtual
#include <l/Library/Camera/ICameraInput.h>