SoundItemEntry class
Base classes
- class FileEntryBase
Constructors, destructors, conversion operators
Public functions
- void load() override
- void setLoadRequestInfo(u32 itemId, u32 unknown, IAudioResourceLoader* resourceLoader)
- auto isLoadSuccess() const -> bool
- auto getSoundItemId() const -> u32
- void clear()
- auto getAudioResourceLoader() const -> IAudioResourceLoader*
-
void setFileName(const sead::
SafeString& fileName) -
auto getFileName() const -> const sead::
SafeString& - void sendMessageDone()
- void waitLoadDone()
- void setLoadStateRequested()
- auto getFileState() const -> FileState
Function documentation
void al:: SoundItemEntry:: setFileName(const sead:: SafeString& fileName)
#include <l/Project/FileEntryBase.h>
const sead:: SafeString& al:: SoundItemEntry:: getFileName() const
#include <l/Project/FileEntryBase.h>
void al:: SoundItemEntry:: sendMessageDone()
#include <l/Project/FileEntryBase.h>
void al:: SoundItemEntry:: waitLoadDone()
#include <l/Project/FileEntryBase.h>
void al:: SoundItemEntry:: setLoadStateRequested()
#include <l/Project/FileEntryBase.h>
FileState al:: SoundItemEntry:: getFileState() const
#include <l/Project/FileEntryBase.h>