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nn::atk::SoundPlayer class
#include </OdysseyDecomp/lib/NintendoSDK/include/nn/atk/SoundPlayer.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions
    • Public variables

Constructors, destructors, conversion operators

SoundPlayer()
~SoundPlayer()

Public functions

void StopAllSound(s32)
void Update()
void DoFreePlayerHeap()
void detail_SortPriorityList(bool)
void PauseAllSound(s32, bool)
void PauseAllSound(bool, s32, nn::atk::PauseMode)
void SetVolume(f32 vol)
void SetLowPassFilterFrequency(f32 filterFreq)
void SetBiquadFilter(s32 filterType, f32 baseFreq)
void SetDefaultOutputLine(u32 line)
void detail_SetPlayableSoundLimit(s32 limit)
auto CanPlaySound(s32) -> bool

Public variables

u64 _0
u64 _8
u64 _10
u64 _18
u64 _20
u64 _28
u64 _30
u64 _38
s32 _40
s32 mPlayableSoundCount
s32 _48
f32 mVolume
f32 mLowPassFreq
s32 mFilterType
f32 mBaseFreq
u32 mDefaultOutputLine
f32 mOutputVolume
u64 _64
u64 _6C
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