Super Mario Odyssey | Docs
  1. Pages
  2. Namespaces
  1. Classes
  2. Files

nn::atk::detail::SequenceSoundRuntime class
#include </OdysseyDecomp/lib/NintendoSDK/include/nn/atk/detail/SequenceSoundRuntime.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public functions
    • Public variables

Constructors, destructors, conversion operators

SequenceSoundRuntime()
~SequenceSoundRuntime()

Public functions

void Initialize(s32, void**, void const*)
void Finalize()
void SetupSequenceTrack(s32, void**, void const*)
void SetupUserParam(void**, u64)
auto IsSoundArchiveAvailable() const -> bool
auto GetActiveCount() const -> s32
auto GetFreeCount() const -> s32
void SetSequenceSkipIntervalTick(s32 tick)
auto GetSequenceSkipIntervalTick() -> s32
void Update()

Public variables

u8 _0
nn::atk::detail::SoundArchiveManager* mArchiveManager
u64 _D8
Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    Super Mario Odyssey Docs. Created with Doxygen 1.8.20 and m.css.