nn::gfx::ColorTargetViewInfo class

Base classes

template<class TData>
class DataContainer<ColorTargetViewInfoData>

Public types

using DataType = ColorTargetViewInfoData

Public static functions

static auto DataToAccessor(ColorTargetViewInfoData* pData) -> Caster<DataContainer>
static auto DataToAccessor(const ColorTargetViewInfoData* pData) -> Caster<const DataContainer>
static auto DataToAccessor(volatile ColorTargetViewInfoData*) -> Caster<volatile DataContainer>
static auto DataToAccessor(const volatile ColorTargetViewInfoData*) -> Caster<const volatile DataContainer>
static auto DataToAccessor(ColorTargetViewInfoData& data) -> Caster<DataContainer>
static auto DataToAccessor(const ColorTargetViewInfoData& data) -> Caster<const DataContainer>
static auto DataToAccessor(volatile ColorTargetViewInfoData&) -> Caster<volatile DataContainer>
static auto DataToAccessor(const volatile ColorTargetViewInfoData&) -> Caster<const volatile DataContainer>

Constructors, destructors, conversion operators

ColorTargetViewInfo()

Public functions

void SetDefault()
void SetImageDimension(ImageDimension value)
void SetImageFormat(ImageFormat value)
void SetMipLevel(int value)
void SetTexturePtr(const void* value)
auto EditArrayRange() -> TextureArrayRange&
auto GetImageDimension() const -> ImageDimension
auto GetImageFormat() const -> ImageFormat
auto GetMipLevel() const -> int
auto GetTexturePtr() const -> detail::Caster<const void>
auto GetArrayRange() const -> const TextureArrayRange&
auto ToData() -> Caster<ColorTargetViewInfoData>
auto ToData() const -> Caster<const ColorTargetViewInfoData>
auto ToData() volatile -> Caster<volatile ColorTargetViewInfoData>
auto ToData() const volatile -> Caster<const volatile ColorTargetViewInfoData>

Protected variables

Bit8 imageDimension
char reserved2
uint16_t mipLevel
Bit32 imageFormat
TextureArrayRangeData arrayRange
detail::Ptr<const void> pTexture
char reserved

Typedef documentation

typedef ColorTargetViewInfoData nn::gfx::ColorTargetViewInfo::DataType

Function documentation

static Caster<DataContainer> nn::gfx::ColorTargetViewInfo::DataToAccessor(ColorTargetViewInfoData* pData)

static Caster<const DataContainer> nn::gfx::ColorTargetViewInfo::DataToAccessor(const ColorTargetViewInfoData* pData)

static Caster<volatile DataContainer> nn::gfx::ColorTargetViewInfo::DataToAccessor(volatile ColorTargetViewInfoData*)

static Caster<const volatile DataContainer> nn::gfx::ColorTargetViewInfo::DataToAccessor(const volatile ColorTargetViewInfoData*)

static Caster<DataContainer> nn::gfx::ColorTargetViewInfo::DataToAccessor(ColorTargetViewInfoData& data)

static Caster<const DataContainer> nn::gfx::ColorTargetViewInfo::DataToAccessor(const ColorTargetViewInfoData& data)

static Caster<volatile DataContainer> nn::gfx::ColorTargetViewInfo::DataToAccessor(volatile ColorTargetViewInfoData&)

static Caster<const volatile DataContainer> nn::gfx::ColorTargetViewInfo::DataToAccessor(const volatile ColorTargetViewInfoData&)

Caster<ColorTargetViewInfoData> nn::gfx::ColorTargetViewInfo::ToData()

Caster<const ColorTargetViewInfoData> nn::gfx::ColorTargetViewInfo::ToData() const

Caster<volatile ColorTargetViewInfoData> nn::gfx::ColorTargetViewInfo::ToData() volatile

Caster<const volatile ColorTargetViewInfoData> nn::gfx::ColorTargetViewInfo::ToData() const volatile

Variable documentation

Bit8 nn::gfx::ColorTargetViewInfo::imageDimension

char nn::gfx::ColorTargetViewInfo::reserved2

uint16_t nn::gfx::ColorTargetViewInfo::mipLevel

Bit32 nn::gfx::ColorTargetViewInfo::imageFormat

TextureArrayRangeData nn::gfx::ColorTargetViewInfo::arrayRange

detail::Ptr<const void> nn::gfx::ColorTargetViewInfo::pTexture

char nn::gfx::ColorTargetViewInfo::reserved