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#include </OdysseyDecomp/lib/NintendoSDK/include/nn/gfx/gfx_Shader.h>
template<class TTarget>
nn::gfx::TShader class

Contents

  • Reference
    • Public types
    • Public static functions
    • Constructors, destructors, conversion operators
    • Public functions

Public types

using InfoType = ShaderInfo

Public static functions

static auto GetBinaryCodeAlignment(TDevice<TTarget>*) -> size_t

Constructors, destructors, conversion operators

TShader()

Public functions

auto Initialize(TDevice<TTarget>*, const InfoType&) -> ShaderInitializeResult
void Finalize(TDevice<TTarget>*)
auto GetInterfaceSlot(ShaderStage, ShaderInterfaceType, const char*) const -> int
void GetWorkGroupSize(int*, int*, int*) const
void SetUserPtr(void*)
auto GetUserPtr() -> void*
auto GetUserPtr() const -> const void*
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