template<>
nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8> class

Base classes

template<class TData>
class DataContainer<BufferTextureViewImplData<ApiVariationNvn8>>

Public types

using InfoType = BufferTextureViewInfo
using DataType = BufferTextureViewImplData<ApiVariationNvn8>

Public static functions

static auto GetOffsetAlignment(DeviceImpl<ApiVariationNvn8>*, const InfoType&) -> size_t
static auto DataToAccessor(BufferTextureViewImplData<ApiVariationNvn8>* pData) -> Caster<DataContainer>
static auto DataToAccessor(const BufferTextureViewImplData<ApiVariationNvn8>* pData) -> Caster<const DataContainer>
static auto DataToAccessor(volatile BufferTextureViewImplData<ApiVariationNvn8>*) -> Caster<volatile DataContainer>
static auto DataToAccessor(const volatile BufferTextureViewImplData<ApiVariationNvn8>*) -> Caster<const volatile DataContainer>
static auto DataToAccessor(BufferTextureViewImplData<ApiVariationNvn8>& data) -> Caster<DataContainer>
static auto DataToAccessor(const BufferTextureViewImplData<ApiVariationNvn8>& data) -> Caster<const DataContainer>
static auto DataToAccessor(volatile BufferTextureViewImplData<ApiVariationNvn8>&) -> Caster<volatile DataContainer>
static auto DataToAccessor(const volatile BufferTextureViewImplData<ApiVariationNvn8>&) -> Caster<const volatile DataContainer>

Constructors, destructors, conversion operators

BufferTextureViewImpl()
~BufferTextureViewImpl()

Public functions

void Initialize(DeviceImpl<ApiVariationNvn8>*, const InfoType&)
void Finalize(DeviceImpl<ApiVariationNvn8>*)
auto ToData() -> Caster<BufferTextureViewImplData<ApiVariationNvn8>>
auto ToData() const -> Caster<const BufferTextureViewImplData<ApiVariationNvn8>>
auto ToData() volatile -> Caster<volatile BufferTextureViewImplData<ApiVariationNvn8>>
auto ToData() const volatile -> Caster<const volatile BufferTextureViewImplData<ApiVariationNvn8>>

Protected types

enum State { State_NotInitialized, State_Initialized }
enum Flag { Flag_Shared }

Protected variables

Bit8 state
nn::util::BitPack8 flags
char reserved
char nvnTexture
detail::Ptr<void> pNvnTexture

Enum documentation

template<>
enum nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::State

template<>
enum nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::Flag

Typedef documentation

template<>
typedef BufferTextureViewImplData<ApiVariationNvn8> nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::DataType

Function documentation

template<>
static Caster<DataContainer> nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::DataToAccessor(BufferTextureViewImplData<ApiVariationNvn8>* pData)

template<>
static Caster<const DataContainer> nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::DataToAccessor(const BufferTextureViewImplData<ApiVariationNvn8>* pData)

template<>
static Caster<volatile DataContainer> nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::DataToAccessor(volatile BufferTextureViewImplData<ApiVariationNvn8>*)

template<>
static Caster<const volatile DataContainer> nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::DataToAccessor(const volatile BufferTextureViewImplData<ApiVariationNvn8>*)

template<>
static Caster<DataContainer> nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::DataToAccessor(BufferTextureViewImplData<ApiVariationNvn8>& data)

template<>
static Caster<const DataContainer> nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::DataToAccessor(const BufferTextureViewImplData<ApiVariationNvn8>& data)

template<>
static Caster<volatile DataContainer> nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::DataToAccessor(volatile BufferTextureViewImplData<ApiVariationNvn8>&)

template<>
static Caster<const volatile DataContainer> nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::DataToAccessor(const volatile BufferTextureViewImplData<ApiVariationNvn8>&)

template<>
Caster<BufferTextureViewImplData<ApiVariationNvn8>> nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::ToData()

template<>
Caster<const BufferTextureViewImplData<ApiVariationNvn8>> nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::ToData() const

template<>
Caster<volatile BufferTextureViewImplData<ApiVariationNvn8>> nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::ToData() volatile

template<>
Caster<const volatile BufferTextureViewImplData<ApiVariationNvn8>> nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::ToData() const volatile

Variable documentation

template<>
Bit8 nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::state

template<>
nn::util::BitPack8 nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::flags

template<>
char nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::reserved

template<>
char nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::nvnTexture

template<>
detail::Ptr<void> nn::gfx::detail::BufferTextureViewImpl<ApiVariationNvn8>::pNvnTexture