template<>
BufferTextureViewImpl<ApiVariationNvn8> class
Base classes
-
template<class TData>class DataContainer<BufferTextureViewImplData<ApiVariationNvn8>>
Public types
- using InfoType = BufferTextureViewInfo
- using DataType = BufferTextureViewImplData<ApiVariationNvn8>
Public static functions
-
static auto GetOffsetAlignment(DeviceImpl<ApiVariationNvn8>*,
const InfoType&) -> size_
t - static auto DataToAccessor(BufferTextureViewImplData<ApiVariationNvn8>* pData) -> Caster<DataContainer>
- static auto DataToAccessor(const BufferTextureViewImplData<ApiVariationNvn8>* pData) -> Caster<const DataContainer>
- static auto DataToAccessor(volatile BufferTextureViewImplData<ApiVariationNvn8>*) -> Caster<volatile DataContainer>
- static auto DataToAccessor(const volatile BufferTextureViewImplData<ApiVariationNvn8>*) -> Caster<const volatile DataContainer>
- static auto DataToAccessor(BufferTextureViewImplData<ApiVariationNvn8>& data) -> Caster<DataContainer>
- static auto DataToAccessor(const BufferTextureViewImplData<ApiVariationNvn8>& data) -> Caster<const DataContainer>
- static auto DataToAccessor(volatile BufferTextureViewImplData<ApiVariationNvn8>&) -> Caster<volatile DataContainer>
- static auto DataToAccessor(const volatile BufferTextureViewImplData<ApiVariationNvn8>&) -> Caster<const volatile DataContainer>
Constructors, destructors, conversion operators
Public functions
- void Initialize(DeviceImpl<ApiVariationNvn8>*, const InfoType&)
- void Finalize(DeviceImpl<ApiVariationNvn8>*)
- auto ToData() -> Caster<BufferTextureViewImplData<ApiVariationNvn8>>
- auto ToData() const -> Caster<const BufferTextureViewImplData<ApiVariationNvn8>>
- auto ToData() volatile -> Caster<volatile BufferTextureViewImplData<ApiVariationNvn8>>
- auto ToData() const volatile -> Caster<const volatile BufferTextureViewImplData<ApiVariationNvn8>>
Protected types
- enum State { State_NotInitialized, State_Initialized }
- enum Flag { Flag_Shared }
Protected variables
- Bit8 state
-
nn::
util:: BitPack8 flags - char reserved
- char nvnTexture
-
detail::
Ptr<void> pNvnTexture
Enum documentation
template<>
enum nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: State
#include <nn/gfx/gfx_BufferData-api.nvn.8.h>
template<>
enum nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: Flag
#include <nn/gfx/gfx_BufferData-api.nvn.8.h>
Typedef documentation
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
typedef BufferTextureViewImplData<ApiVariationNvn8> nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: DataType
Function documentation
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<DataContainer> nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: DataToAccessor(BufferTextureViewImplData<ApiVariationNvn8>* pData)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<const DataContainer> nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: DataToAccessor(const BufferTextureViewImplData<ApiVariationNvn8>* pData)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<volatile DataContainer> nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: DataToAccessor(volatile BufferTextureViewImplData<ApiVariationNvn8>*)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<const volatile DataContainer> nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: DataToAccessor(const volatile BufferTextureViewImplData<ApiVariationNvn8>*)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<DataContainer> nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: DataToAccessor(BufferTextureViewImplData<ApiVariationNvn8>& data)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<const DataContainer> nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: DataToAccessor(const BufferTextureViewImplData<ApiVariationNvn8>& data)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<volatile DataContainer> nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: DataToAccessor(volatile BufferTextureViewImplData<ApiVariationNvn8>&)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<const volatile DataContainer> nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: DataToAccessor(const volatile BufferTextureViewImplData<ApiVariationNvn8>&)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
Caster<BufferTextureViewImplData<ApiVariationNvn8>> nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: ToData()
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
Caster<const BufferTextureViewImplData<ApiVariationNvn8>> nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: ToData() const
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
Caster<volatile BufferTextureViewImplData<ApiVariationNvn8>> nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: ToData() volatile
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
Caster<const volatile BufferTextureViewImplData<ApiVariationNvn8>> nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: ToData() const volatile
Variable documentation
#include <nn/gfx/gfx_BufferData-api.nvn.8.h>
template<>
Bit8 nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: state
#include <nn/gfx/gfx_BufferData-api.nvn.8.h>
template<>
nn:: util:: BitPack8 nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: flags
#include <nn/gfx/gfx_BufferData-api.nvn.8.h>
template<>
char nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: reserved
#include <nn/gfx/gfx_BufferData-api.nvn.8.h>
template<>
char nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: nvnTexture
#include <nn/gfx/gfx_BufferData-api.nvn.8.h>
template<>
detail:: Ptr<void> nn:: gfx:: detail:: BufferTextureViewImpl<ApiVariationNvn8>:: pNvnTexture