template<>
DepthStencilViewImpl<ApiVariationNvn8> class
Base classes
-
template<class TData>class DataContainer<DepthStencilViewImplData<ApiVariationNvn8>>
Public types
- using InfoType = DepthStencilViewInfo
- using DataType = DepthStencilViewImplData<ApiVariationNvn8>
Public static functions
- static auto DataToAccessor(DepthStencilViewImplData<ApiVariationNvn8>* pData) -> Caster<DataContainer>
- static auto DataToAccessor(const DepthStencilViewImplData<ApiVariationNvn8>* pData) -> Caster<const DataContainer>
- static auto DataToAccessor(volatile DepthStencilViewImplData<ApiVariationNvn8>*) -> Caster<volatile DataContainer>
- static auto DataToAccessor(const volatile DepthStencilViewImplData<ApiVariationNvn8>*) -> Caster<const volatile DataContainer>
- static auto DataToAccessor(DepthStencilViewImplData<ApiVariationNvn8>& data) -> Caster<DataContainer>
- static auto DataToAccessor(const DepthStencilViewImplData<ApiVariationNvn8>& data) -> Caster<const DataContainer>
- static auto DataToAccessor(volatile DepthStencilViewImplData<ApiVariationNvn8>&) -> Caster<volatile DataContainer>
- static auto DataToAccessor(const volatile DepthStencilViewImplData<ApiVariationNvn8>&) -> Caster<const volatile DataContainer>
Constructors, destructors, conversion operators
Public functions
- void Initialize(DeviceImpl<ApiVariationNvn8>*, const InfoType&)
- void Finalize(DeviceImpl<ApiVariationNvn8>*)
- auto ToData() -> Caster<DepthStencilViewImplData<ApiVariationNvn8>>
- auto ToData() const -> Caster<const DepthStencilViewImplData<ApiVariationNvn8>>
- auto ToData() volatile -> Caster<volatile DepthStencilViewImplData<ApiVariationNvn8>>
- auto ToData() const volatile -> Caster<const volatile DepthStencilViewImplData<ApiVariationNvn8>>
Protected types
- enum State { State_NotInitialized, State_Initialized }
- enum Flag { Flag_Shared }
Protected variables
- Bit8 state
-
nn::
util:: BitPack8 flags - char reserved
-
detail::
Ptr<void> pNvnTexture -
detail::
Ptr<void> pNvnTextureView - char nvnTextureView
-
detail::
Ptr<void> userPtr
Enum documentation
template<>
enum nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: State
#include <nn/gfx/gfx_TextureData-api.nvn.8.h>
template<>
enum nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: Flag
#include <nn/gfx/gfx_TextureData-api.nvn.8.h>
Typedef documentation
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
typedef DepthStencilViewImplData<ApiVariationNvn8> nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: DataType
Function documentation
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<DataContainer> nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: DataToAccessor(DepthStencilViewImplData<ApiVariationNvn8>* pData)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<const DataContainer> nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: DataToAccessor(const DepthStencilViewImplData<ApiVariationNvn8>* pData)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<volatile DataContainer> nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: DataToAccessor(volatile DepthStencilViewImplData<ApiVariationNvn8>*)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<const volatile DataContainer> nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: DataToAccessor(const volatile DepthStencilViewImplData<ApiVariationNvn8>*)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<DataContainer> nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: DataToAccessor(DepthStencilViewImplData<ApiVariationNvn8>& data)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<const DataContainer> nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: DataToAccessor(const DepthStencilViewImplData<ApiVariationNvn8>& data)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<volatile DataContainer> nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: DataToAccessor(volatile DepthStencilViewImplData<ApiVariationNvn8>&)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
static Caster<const volatile DataContainer> nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: DataToAccessor(const volatile DepthStencilViewImplData<ApiVariationNvn8>&)
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
Caster<DepthStencilViewImplData<ApiVariationNvn8>> nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: ToData()
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
Caster<const DepthStencilViewImplData<ApiVariationNvn8>> nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: ToData() const
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
Caster<volatile DepthStencilViewImplData<ApiVariationNvn8>> nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: ToData() volatile
#include <nn/gfx/detail/gfx_DataContainer.h>
template<>
Caster<const volatile DepthStencilViewImplData<ApiVariationNvn8>> nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: ToData() const volatile
Variable documentation
#include <nn/gfx/gfx_TextureData-api.nvn.8.h>
template<>
Bit8 nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: state
#include <nn/gfx/gfx_TextureData-api.nvn.8.h>
template<>
nn:: util:: BitPack8 nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: flags
#include <nn/gfx/gfx_TextureData-api.nvn.8.h>
template<>
char nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: reserved
#include <nn/gfx/gfx_TextureData-api.nvn.8.h>
template<>
detail:: Ptr<void> nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: pNvnTexture
#include <nn/gfx/gfx_TextureData-api.nvn.8.h>
template<>
detail:: Ptr<void> nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: pNvnTextureView
#include <nn/gfx/gfx_TextureData-api.nvn.8.h>
template<>
char nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: nvnTextureView
#include <nn/gfx/gfx_TextureData-api.nvn.8.h>
template<>
detail:: Ptr<void> nn:: gfx:: detail:: DepthStencilViewImpl<ApiVariationNvn8>:: userPtr