Material class
Constructors, destructors, conversion operators
Public functions
- void Initialize()
- void ReserveMem(s32, s32, s32, s32, bool, s32, bool, s32, bool, bool)
- void SetupUserShaderConstantBufferInformation(nn::ui2d::UserShaderInformation const&)
- void BindAnimation(nn::ui2d::AnimTransform*) virtual
- void UnbindAnimation(nn::ui2d::AnimTransform*) virtual