Super Mario Odyssey | Docs
  1. Pages
  2. Namespaces
  1. Classes
  2. Files

sead::DirectoryHandle class
#include </OdysseyDecomp/lib/sead/include/filedevice/seadFileDevice.h>

Contents

  • Reference
    • Base classes
    • Constructors, destructors, conversion operators
    • Public functions
    • Protected variables

Base classes

class HandleBase

Constructors, destructors, conversion operators

DirectoryHandle()
~DirectoryHandle() virtual

Public functions

auto close() -> bool
auto tryClose() -> bool
auto read(DirectoryEntry* entries, u32 count) -> u32
auto tryRead(u32* actual_count, DirectoryEntry* entries, u32 count) -> bool
auto getDevice() const -> FileDevice*
auto getOriginalDevice() const -> FileDevice*
auto isOpened() const -> bool

Protected variables

FileDevice* mDevice
FileDevice* mOriginalDevice
HandleBuffer mHandleBuffer
Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    Super Mario Odyssey Docs. Created with Doxygen 1.8.20 and m.css.