AmiiboFunction namespace

Functions

auto getAmiiboNpcDirector(const al::IUseSceneObjHolder* objHolder) -> AmiiboNpcDirector*
auto tryGetTriggerTouchNfpInfo(const al::IUseSceneObjHolder* objHolder) -> al::NfpInfo*
auto getLastTriggerTouchNfpInfo(const al::IUseSceneObjHolder* objHolder) -> al::NfpInfo*
void startNfpTouch(const al::IUseSceneObjHolder* objHolder)
void stopNfpTouch(const al::IUseSceneObjHolder* objHolder)
auto isNfpErrorHandled(const al::IUseSceneObjHolder* objHolder) -> bool
auto requestAppearAmiiboLayout(const al::IUseSceneObjHolder* objHolder) -> bool
void requestDecideAmiiboLayout(const al::IUseSceneObjHolder* objHolder)
void requestEndAmiiboLayout(const al::IUseSceneObjHolder* objHolder)
auto isEndAmiiboLayout(const al::IUseSceneObjHolder* objHolder) -> bool
auto getAmiiboTouchLayout(const al::IUseSceneObjHolder* objHolder) -> AmiiboNpcLayout*
auto getSearchAmiiboNum(const al::IUseSceneObjHolder* objHolder) -> u32
auto getSearchEndAmiiboNum(const al::IUseSceneObjHolder* objHolder) -> u32
auto getSearchEndAmiiboNumRealTime(const al::IUseSceneObjHolder* objHolder) -> u32
void registerSearchAmiibo(const al::IUseSceneObjHolder* objHolder, const al::NfpInfo& nfpInfo)
auto isSearchAmiibo(const al::IUseSceneObjHolder* objHolder, const al::NfpInfo& nfpInfo) -> bool
void deleteSearchEndAmiibo(const al::IUseSceneObjHolder* objHolder)
void setTalkStartTime(const al::IUseSceneObjHolder* objHolder)
auto getMessageTagDataHolder(const al::IUseSceneObjHolder* objHolder) -> al::MessageTagDataHolder*
void setTouchAmiiboName(const al::IUseSceneObjHolder* objHolder, s32 id, s32 numberingId)
void trySetAmiiboCostumeName(const al::IUseSceneObjHolder* objHolder, s32 id)
void tryCreateHelpAmiiboDirector(const al::IUseSceneObjHolder* objHolder)
auto isTriggerTouchAmiiboMario(const al::IUseSceneObjHolder* objHolder) -> bool
auto isTriggerTouchAmiiboPeach(const al::IUseSceneObjHolder* objHolder) -> bool
auto isTriggerTouchAmiiboKoopa(const al::IUseSceneObjHolder* objHolder) -> bool
auto isTriggerTouchAmiiboAll(const al::IUseSceneObjHolder* objHolder) -> bool

Function documentation

void AmiiboFunction::startNfpTouch(const al::IUseSceneObjHolder* objHolder)

void AmiiboFunction::stopNfpTouch(const al::IUseSceneObjHolder* objHolder)

bool AmiiboFunction::isNfpErrorHandled(const al::IUseSceneObjHolder* objHolder)

bool AmiiboFunction::requestAppearAmiiboLayout(const al::IUseSceneObjHolder* objHolder)

void AmiiboFunction::requestDecideAmiiboLayout(const al::IUseSceneObjHolder* objHolder)

void AmiiboFunction::requestEndAmiiboLayout(const al::IUseSceneObjHolder* objHolder)

bool AmiiboFunction::isEndAmiiboLayout(const al::IUseSceneObjHolder* objHolder)

u32 AmiiboFunction::getSearchAmiiboNum(const al::IUseSceneObjHolder* objHolder)

void AmiiboFunction::registerSearchAmiibo(const al::IUseSceneObjHolder* objHolder, const al::NfpInfo& nfpInfo)

bool AmiiboFunction::isSearchAmiibo(const al::IUseSceneObjHolder* objHolder, const al::NfpInfo& nfpInfo)

void AmiiboFunction::deleteSearchEndAmiibo(const al::IUseSceneObjHolder* objHolder)

void AmiiboFunction::setTalkStartTime(const al::IUseSceneObjHolder* objHolder)

void AmiiboFunction::setTouchAmiiboName(const al::IUseSceneObjHolder* objHolder, s32 id, s32 numberingId)

void AmiiboFunction::trySetAmiiboCostumeName(const al::IUseSceneObjHolder* objHolder, s32 id)

void AmiiboFunction::tryCreateHelpAmiiboDirector(const al::IUseSceneObjHolder* objHolder)

bool AmiiboFunction::isTriggerTouchAmiiboMario(const al::IUseSceneObjHolder* objHolder)

bool AmiiboFunction::isTriggerTouchAmiiboPeach(const al::IUseSceneObjHolder* objHolder)

bool AmiiboFunction::isTriggerTouchAmiiboKoopa(const al::IUseSceneObjHolder* objHolder)

bool AmiiboFunction::isTriggerTouchAmiiboAll(const al::IUseSceneObjHolder* objHolder)