PlayerActionFunction namespace

Functions

auto accel(f32 speed, f32 speedMax, f32 accel) -> f32
auto brake(f32 speed, u32 frames, f32 speedMax) -> f32
auto brakeLimit(f32 speed, u32 frames, f32 speedMax, f32 speedMin) -> f32
auto calcJumpSpeed(f32 speedFront, f32 speedMin, f32 speedMax, f32 jumpPowerMin, f32 jumpPowerMax) -> f32
auto isOppositeDir(const sead::Vector3f& a, const sead::Vector3f& b) -> bool
auto isOppositeVec(const sead::Vector3f& a, const sead::Vector3f& b) -> bool
auto calcStickPow(f32 pow) -> f32