PlayerActionFunction namespace
#include <Player/PlayerActionFunction.h>
Functions
- auto accel(f32 speed, f32 speedMax, f32 accel) -> f32
- auto brake(f32 speed, u32 frames, f32 speedMax) -> f32
- auto brakeLimit(f32 speed, u32 frames, f32 speedMax, f32 speedMin) -> f32
- auto calcJumpSpeed(f32 speedFront, f32 speedMin, f32 speedMax, f32 jumpPowerMin, f32 jumpPowerMax) -> f32
-
auto isOppositeDir(const sead::
Vector3f& a, const sead:: Vector3f& b) -> bool -
auto isOppositeVec(const sead::
Vector3f& a, const sead:: Vector3f& b) -> bool - auto calcStickPow(f32 pow) -> f32