Super Mario Odyssey | Docs
  1. Pages
  2. Namespaces
  1. Classes
  2. Files

SaveDataAccessFunction namespace
#include <System/SaveDataAccessFunction.h>

Contents

  • Reference
    • Functions

Functions

void startSaveDataInit(GameDataHolder*)
void startSaveDataInitSync(GameDataHolder*)
void startSaveDataLoadFile(GameDataHolder*)
void startSaveDataReadSync(GameDataHolder*)
void startSaveDataReadAll(GameDataHolder*)
void startSaveDataWrite(GameDataHolder*)
void startSaveDataWriteWithWindow(GameDataHolder*)
void startSaveDataCopyWithWindow(GameDataHolder*, s32, s32)
void startSaveDataDeleteWithWindow(GameDataHolder*, s32)
void startSaveDataWriteSync(GameDataHolder*)
auto updateSaveDataAccess(GameDataHolder*, bool) -> bool
auto isEnableSave(const GameDataHolder*) -> bool
auto isDoneSave(GameDataHolder*) -> bool
Tab / T to search, Esc to close
…

Search for symbols, directories, files, pages or modules. You can omit any prefix from the symbol or file path; adding a : or / suffix lists all members of given symbol or directory.

Use ↓ / ↑ to navigate through the list, Enter to go. Tab autocompletes common prefix, you can copy a link to the result using ⌘ L while ⌘ M produces a Markdown link.

Sorry, nothing was found.

    Super Mario Odyssey Docs. Created with Doxygen 1.8.20 and m.css.