SaveDataAccessFunction namespace
#include <System/SaveDataAccessFunction.h>
Functions
- void startSaveDataInit(GameDataHolder*)
- void startSaveDataInitSync(GameDataHolder*)
- void startSaveDataLoadFile(GameDataHolder*)
- void startSaveDataReadSync(GameDataHolder*)
- void startSaveDataReadAll(GameDataHolder*)
- void startSaveDataWrite(GameDataHolder*)
- void startSaveDataWriteWithWindow(GameDataHolder*)
- void startSaveDataCopyWithWindow(GameDataHolder*, s32, s32)
- void startSaveDataDeleteWithWindow(GameDataHolder*, s32)
- void startSaveDataWriteSync(GameDataHolder*)
- auto updateSaveDataAccess(GameDataHolder*, bool) -> bool
- auto isEnableSave(const GameDataHolder*) -> bool
- auto isDoneSave(GameDataHolder*) -> bool