ShopUtil namespace
#include <Layout/ShopUtil.h>
Functions
-
void makeExplainLabel(al::
StringTmp<256>* result, const char* message, const char* storeName, bool isWomanExplain) -
void startNpcMessage(al::
SimpleLayoutAppearWaitEnd* layout, const char16* msgString, al:: LiveActor* actor, const char* actorName, bool* isSkipTextAnim, al:: TalkMessageVoicePlayer* voicePlayer) -
void startNpcMessage(al::
SimpleLayoutAppearWaitEnd* layout, const char* messageName, al:: LiveActor* actor, const char* actorName, bool* isSkipTextAnim, al:: TalkMessageVoicePlayer* voicePlayer) -
auto getSystemMessageStringForShop(const al::
IUseMessageSystem* messageSystem, const char* messageName) -> const char16* - auto getShopNameCityMan() -> const char*
- auto getShopNameCityWoman() -> const char*
- auto getShopNameSeaWoman() -> const char*
- auto getShopNameCapWoman() -> const char*
- auto getShopNameCapMan() -> const char*
- auto isShopWoman(const char* name) -> bool
- auto isShopCap(const char* name) -> bool
-
auto getWaitShopInActionName(const al::
LiveActor* actor) -> const char* -
auto getWaitShopOutActionName(const al::
LiveActor* actor) -> const char* -
auto getTalkShopInActionName(const al::
LiveActor* actor) -> const char* -
auto getTalkShopOutActionName(const al::
LiveActor* actor) -> const char* -
auto getWelcomeShopInActionName(const al::
LiveActor* actor) -> const char* -
auto getWelcomeShopOutActionName(const al::
LiveActor* actor) -> const char*