alCollisionUtil namespace
Functions
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auto getFirstPolyOnArrow(const al::
IUseCollision*, sead:: Vector3f*, al:: Triangle*, const sead:: Vector3f&, const sead:: Vector3f&, const al:: CollisionPartsFilterBase*, const al::TriangleFilterBase*) -> bool -
auto getHitPosAndNormalOnArrow(const al::
IUseCollision*, sead:: Vector3f*, sead:: Vector3f*, const sead:: Vector3f&, const sead:: Vector3f&, const al:: CollisionPartsFilterBase*, const al::TriangleFilterBase*) -> bool -
auto getHitPosOnArrow(const al::
IUseCollision*, sead:: Vector3f*, const sead:: Vector3f&, const sead:: Vector3f&, const al:: CollisionPartsFilterBase*, const al::TriangleFilterBase*) -> bool -
auto checkStrikeArrow(const al::
IUseCollision*, const sead:: Vector3f&, const sead:: Vector3f&, const al:: CollisionPartsFilterBase*, const al::TriangleFilterBase*) -> s32