audio namespace
Classes
- struct AudioDeviceName
- struct AudioRendererConfig
- struct AudioRendererHandle
- struct AudioRendererParameter
- struct AuxType
- struct BiquadFilterParameter
- struct CircularBufferSinkType
- struct DelayType
- struct DeviceSinkType
- struct FinalMixType
- struct MemoryPoolType
- struct PerformanceDetail
- struct PerformanceEntry
- class PerformanceInfo
- struct SubMixType
- struct VoiceType
- struct WaveBuffer
Enums
- enum AudioRendererRenderingDevice: u32 { AudioRendererRenderingDevice_Cpu, AudioRendererRenderingDevice_Dsp }
- enum AudioRendererExecutionMode: u32 { AudioRendererExecutionMode_Manual, AudioRendererExecutionMode_Auto }
- enum SampleFormat: u32 { SampleFormat_Invalid, SampleFormat_PcmInt8, SampleFormat_PcmInt16, SampleFormat_PcmInt24, SampleFormat_PcmInt32, SampleFormat_PcmFloat, SampleFormat_Adpcm }
- enum MemoryPoolState: u32 { MemoryPoolState_Invalid, MemoryPoolState_New, MemoryPoolState_RequestDetach, MemoryPoolState_Detached, MemoryPoolState_RequestAttach, MemoryPoolState_Attached, MemoryPoolState_Released }
- enum PerformanceEntryType: u8 { PerformanceEntryType_Invalid, PerformanceEntryType_Voice, PerformanceEntryType_SubMix, PerformanceEntryType_FinalMix, PerformanceEntryType_Sink }
- enum PerformanceDetailType: u8 { PerformanceDetailType_Unknown, PerformanceDetailType_PcmInt16, PerformanceDetailType_Adpcm, PerformanceDetailType_VolumeRamp, PerformanceDetailType_BiquadFilter, PerformanceDetailType_Mix, PerformanceDetailType_Delay, PerformanceDetailType_Aux, PerformanceDetailType_Reverb, PerformanceDetailType_Reverb3d, PerformanceDetailType_PcmFloat }
Functions
-
void AcquireAudioDeviceSwitchNotification(nn::
os:: SystemEvent* event) -
auto ListAudioDeviceName(nn::
audio:: AudioDeviceName* buffer, s32 bufferCount) -> s32 -
auto SetAudioDeviceOutputVolume(nn::
audio:: AudioDeviceName const* device, float volume) -> Result - auto GetActiveChannelCount() -> u32
-
void InitializeAudioRendererParameter(nn::
audio:: AudioRendererParameter* inParameter) -
auto IsValidAudioRendererParameter(nn::
audio:: AudioRendererParameter const& inParameter) -> bool -
auto GetAudioRendererWorkBufferSize(nn::
audio:: AudioRendererParameter const& inParameter) -> size_ t -
auto GetAudioRendererConfigWorkBufferSize(nn::
audio:: AudioRendererParameter const& inParameter) -> size_ t -
auto InitializeAudioRendererConfig(nn::
audio:: AudioRendererConfig* outConfig, nn:: audio:: AudioRendererParameter const& inParameter, void* buffer, size_ t bufferSize) -> Result -
auto OpenAudioRenderer(nn::
audio:: AudioRendererHandle* outHandle, nn:: audio:: AudioRendererParameter const& inParameter, void* workBuffer, size_ t workBufferSize) -> Result -
void CloseAudioRenderer(nn::
audio:: AudioRendererHandle handle) -
auto StartAudioRenderer(nn::
audio:: AudioRendererHandle handle) -> Result -
auto StopAudioRenderer(nn::
audio:: AudioRendererHandle handle) -> Result -
auto RequestUpdateAudioRenderer(nn::
audio:: AudioRendererHandle handle, nn:: audio:: AudioRendererConfig const* config) -> Result -
auto IsMemoryPoolAttached(nn::
audio:: MemoryPoolType const* pool) -> bool -
auto RequestAttachMemoryPool(nn::
audio:: MemoryPoolType* pool) -> bool -
auto RequestDetachMemoryPool(nn::
audio:: MemoryPoolType* pool) -> bool -
auto AcquireMemoryPool(nn::
audio:: AudioRendererConfig* config, nn:: audio:: MemoryPoolType* outPool, void* address, size_ t size) -> bool -
void ReleaseMemoryPool(nn::
audio:: AudioRendererConfig* config, nn:: audio:: MemoryPoolType* pool) -
auto GetMemoryPoolAddress(nn::
audio:: MemoryPoolType const* pool) -> void* -
auto GetMemoryPoolSize(nn::
audio:: MemoryPoolType const* pool) -> size_ t -
auto GetMemoryPoolState(nn::
audio:: MemoryPoolType const* pool) -> MemoryPoolState -
void SetDelayInputOutput(nn::
audio:: DelayType* delay, s8 const* input, s8 const* output, s32 count) -
auto RemoveDelay(nn::
audio:: AudioRendererConfig* config, nn:: audio:: DelayType* delay, nn:: audio:: FinalMixType* mix) -> void* -
auto RemoveDelay(nn::
audio:: AudioRendererConfig* config, nn:: audio:: DelayType* delay, nn:: audio:: SubMixType* mix) -> void* -
auto IsDelayRemovable(nn::
audio:: DelayType* delay) -> bool -
auto GetRequiredBufferSizeForAuxSendReturnBuffer(nn::
audio:: AudioRendererParameter const* config, s32 mixBufferFrameCount, s32 channelCount) -> size_ t -
auto AddAux(nn::
audio:: AudioRendererConfig* config, nn:: audio:: AuxType* aux, nn:: audio:: FinalMixType* mix, void* sendBuffer, void* returnBuffer, size_ t bufferSize) -> Result -
auto AddAux(nn::
audio:: AudioRendererConfig* config, nn:: audio:: AuxType* aux, nn:: audio:: SubMixType* mix, void* sendBuffer, void* returnBuffer, size_ t bufferSize) -> Result -
void RemoveAux(nn::
audio:: AudioRendererConfig* config, nn:: audio:: AuxType* aux, nn:: audio:: FinalMixType* mix) -
void RemoveAux(nn::
audio:: AudioRendererConfig* config, nn:: audio:: AuxType* aux, nn:: audio:: SubMixType* mix) -
void SetAuxEnabled(nn::
audio:: AuxType* aux, bool enable) -
void SetAuxInputOutput(nn::
audio:: AuxType* aux, s8 const* input, s8 const* output, s32 count) -
auto IsAuxRemovable(nn::
audio:: AuxType* aux) -> bool -
auto GetAuxSampleCount(nn::
audio:: AuxType const* aux) -> s32 -
auto GetAuxSampleRate(nn::
audio:: AuxType const* aux) -> s32 -
auto ReadAuxSendBuffer(nn::
audio:: AuxType* aux, s32* buffer, s32 count) -> s32 -
auto WriteAuxReturnBuffer(nn::
audio:: AuxType* aux, s32 const* buffer, s32 count) -> s32 -
auto GetRequiredBufferSizeForPerformanceFrames(nn::
audio:: AudioRendererParameter const& inParameter) -> size_ t -
auto SetPerformanceFrameBuffer(nn::
audio:: AudioRendererConfig* config, void* buffer, size_ t bufferSize) -> void* -
auto AddDeviceSink(nn::
audio:: AudioRendererConfig* config, nn:: audio:: DeviceSinkType* sink, nn:: audio:: FinalMixType* mix, s8 const* input, s32 inputCount, char const* deviceName) -> Result -
void RemoveDeviceSink(nn::
audio:: AudioRendererConfig* config, nn:: audio:: DeviceSinkType* sink, nn:: audio:: FinalMixType* mix) -
auto GetSinkNodeId(nn::
audio:: DeviceSinkType const* sink) -> u32 -
auto AddCircularBufferSink(nn::
audio:: AudioRendererConfig* config, nn:: audio:: CircularBufferSinkType* sink, nn:: audio:: FinalMixType* mix, s8 const* input, s32 inputCount, void* buffer, size_ t bufferSize, nn:: audio:: SampleFormat sampleFormat) -> Result -
void RemoveCircularBufferSink(nn::
audio:: AudioRendererConfig* config, nn:: audio:: CircularBufferSinkType* sink, nn:: audio:: FinalMixType* mix) -
auto ReadCircularBufferSink(nn::
audio:: CircularBufferSinkType* sink, void* buffer, size_ t buffer_size) -> size_ t -
auto GetSinkNodeId(nn::
audio:: CircularBufferSinkType const* sink) -> u32 -
auto GetRequiredBufferSizeForCircularBufferSink(nn::
audio:: AudioRendererParameter const* inParameter, s32 inputCount, s32 frameCount, nn:: audio:: SampleFormat sampleFormat) -> size_ t -
auto AcquireFinalMix(nn::
audio:: AudioRendererConfig* config, nn:: audio:: FinalMixType* mix, s32 bufferCount) -> bool -
auto AcquireSubMix(nn::
audio:: AudioRendererConfig* config, nn:: audio:: SubMixType* mix, s32 sampleRate, s32 bufferCount) -> bool -
void ReleaseSubMix(nn::
audio:: AudioRendererConfig* config, nn:: audio:: SubMixType* mix) -
void SetSubMixDestination(nn::
audio:: AudioRendererConfig* config, nn:: audio:: SubMixType* source, nn:: audio:: FinalMixType* destination) -
void SetSubMixDestination(nn::
audio:: AudioRendererConfig* config, nn:: audio:: SubMixType* source, nn:: audio:: SubMixType* destination) -
void SetSubMixMixVolume(nn::
audio:: SubMixType* source, nn:: audio:: FinalMixType* destination, float volume, s32 sourceIndex, s32 destinationIndex) -
void SetSubMixMixVolume(nn::
audio:: SubMixType* source, nn:: audio:: SubMixType* destination, float volume, s32 sourceIndex, s32 destinationIndex) -
auto GetSubMixNodeId(nn::
audio:: SubMixType const* mix) -> u32 -
auto AcquireVoiceSlot(nn::
audio:: AudioRendererConfig* config, nn:: audio:: VoiceType* voice, s32 sampleRate, s32 channelCount, nn:: audio:: SampleFormat sampleFormat, s32 priority, void const* buffer, size_ t bufferSize) -> Result -
void ReleaseVoiceSlot(nn::
audio:: AudioRendererConfig* config, nn:: audio:: VoiceType* voice) -
auto IsVoiceValid(nn::
audio:: VoiceType const* voice) -> bool -
auto IsVoiceDroppedFlagOn(nn::
audio:: VoiceType const* voice) -> bool -
void ResetVoiceDroppedFlag(nn::
audio:: VoiceType* voice) -
void SetVoiceDestination(nn::
audio:: AudioRendererConfig* config, nn:: audio:: VoiceType* voice, nn:: audio:: FinalMixType* mix) -
void SetVoiceDestination(nn::
audio:: AudioRendererConfig* config, nn:: audio:: VoiceType* voice, nn:: audio:: SubMixType* mix) -
void SetVoiceVolume(nn::
audio:: VoiceType* config, float volume) -
void SetVoicePitch(nn::
audio:: VoiceType* config, float pitch) -
void SetVoicePlayState(nn::
audio:: VoiceType* voice, nn:: audio:: VoiceType:: PlayState state) -
void SetVoicePriority(nn::
audio:: VoiceType* voice, s32 priority) -
void SetVoiceBiquadFilterParameter(nn::
audio:: VoiceType* voice, s32 index, nn:: audio:: BiquadFilterParameter const& biquadFilterParameter) -
void SetVoiceMixVolume(nn::
audio:: VoiceType* voice, nn:: audio:: FinalMixType* mix, float volume, int sourceIndex, int destinationIndex) -
void SetVoiceMixVolume(nn::
audio:: VoiceType* voice, nn:: audio:: SubMixType* mix, float volume, int sourceIndex, int destinationIndex) -
auto GetVoicePlayState(nn::
audio:: VoiceType const* voice) -> nn:: audio:: VoiceType:: PlayState -
auto GetVoicePriority(nn::
audio:: VoiceType const* voice) -> s32 -
auto GetVoicePlayedSampleCount(nn::
audio:: VoiceType const* voice) -> u64 -
auto GetVoiceNodeId(nn::
audio:: VoiceType const* voice) -> u32 -
auto AppendWaveBuffer(nn::
audio:: VoiceType* voice, nn:: audio:: WaveBuffer const* waveBuffer) -> bool -
auto GetReleasedWaveBuffer(nn::
audio:: VoiceType* voice) -> nn:: audio:: WaveBuffer*
Enum documentation
enum nn:: audio:: AudioRendererRenderingDevice: u32
#include <nn/audio.h>
enum nn:: audio:: AudioRendererExecutionMode: u32
#include <nn/audio.h>
enum nn:: audio:: SampleFormat: u32
#include <nn/audio.h>
enum nn:: audio:: MemoryPoolState: u32
#include <nn/audio.h>
enum nn:: audio:: PerformanceEntryType: u8
#include <nn/audio.h>
enum nn:: audio:: PerformanceDetailType: u8
#include <nn/audio.h>
Function documentation
void nn:: audio:: AcquireAudioDeviceSwitchNotification(nn:: os:: SystemEvent* event)
#include <nn/audio.h>
s32 nn:: audio:: ListAudioDeviceName(nn:: audio:: AudioDeviceName* buffer,
s32 bufferCount)
#include <nn/audio.h>
Result nn:: audio:: SetAudioDeviceOutputVolume(nn:: audio:: AudioDeviceName const* device,
float volume)
#include <nn/audio.h>
u32 nn:: audio:: GetActiveChannelCount()
#include <nn/audio.h>
void nn:: audio:: InitializeAudioRendererParameter(nn:: audio:: AudioRendererParameter* inParameter)
#include <nn/audio.h>
bool nn:: audio:: IsValidAudioRendererParameter(nn:: audio:: AudioRendererParameter const& inParameter)
#include <nn/audio.h>
size_ t nn:: audio:: GetAudioRendererWorkBufferSize(nn:: audio:: AudioRendererParameter const& inParameter)
#include <nn/audio.h>
size_ t nn:: audio:: GetAudioRendererConfigWorkBufferSize(nn:: audio:: AudioRendererParameter const& inParameter)
#include <nn/audio.h>
Result nn:: audio:: InitializeAudioRendererConfig(nn:: audio:: AudioRendererConfig* outConfig,
nn:: audio:: AudioRendererParameter const& inParameter,
void* buffer,
size_ t bufferSize)
#include <nn/audio.h>
Result nn:: audio:: OpenAudioRenderer(nn:: audio:: AudioRendererHandle* outHandle,
nn:: audio:: AudioRendererParameter const& inParameter,
void* workBuffer,
size_ t workBufferSize)
#include <nn/audio.h>
void nn:: audio:: CloseAudioRenderer(nn:: audio:: AudioRendererHandle handle)
#include <nn/audio.h>
Result nn:: audio:: StartAudioRenderer(nn:: audio:: AudioRendererHandle handle)
#include <nn/audio.h>
Result nn:: audio:: StopAudioRenderer(nn:: audio:: AudioRendererHandle handle)
#include <nn/audio.h>
Result nn:: audio:: RequestUpdateAudioRenderer(nn:: audio:: AudioRendererHandle handle,
nn:: audio:: AudioRendererConfig const* config)
#include <nn/audio.h>
bool nn:: audio:: IsMemoryPoolAttached(nn:: audio:: MemoryPoolType const* pool)
#include <nn/audio.h>
bool nn:: audio:: RequestAttachMemoryPool(nn:: audio:: MemoryPoolType* pool)
#include <nn/audio.h>
bool nn:: audio:: RequestDetachMemoryPool(nn:: audio:: MemoryPoolType* pool)
#include <nn/audio.h>
bool nn:: audio:: AcquireMemoryPool(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: MemoryPoolType* outPool,
void* address,
size_ t size)
#include <nn/audio.h>
void nn:: audio:: ReleaseMemoryPool(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: MemoryPoolType* pool)
#include <nn/audio.h>
void* nn:: audio:: GetMemoryPoolAddress(nn:: audio:: MemoryPoolType const* pool)
#include <nn/audio.h>
size_ t nn:: audio:: GetMemoryPoolSize(nn:: audio:: MemoryPoolType const* pool)
#include <nn/audio.h>
MemoryPoolState nn:: audio:: GetMemoryPoolState(nn:: audio:: MemoryPoolType const* pool)
#include <nn/audio.h>
void nn:: audio:: SetDelayInputOutput(nn:: audio:: DelayType* delay,
s8 const* input,
s8 const* output,
s32 count)
#include <nn/audio.h>
void* nn:: audio:: RemoveDelay(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: DelayType* delay,
nn:: audio:: FinalMixType* mix)
#include <nn/audio.h>
void* nn:: audio:: RemoveDelay(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: DelayType* delay,
nn:: audio:: SubMixType* mix)
#include <nn/audio.h>
bool nn:: audio:: IsDelayRemovable(nn:: audio:: DelayType* delay)
#include <nn/audio.h>
size_ t nn:: audio:: GetRequiredBufferSizeForAuxSendReturnBuffer(nn:: audio:: AudioRendererParameter const* config,
s32 mixBufferFrameCount,
s32 channelCount)
#include <nn/audio.h>
Result nn:: audio:: AddAux(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: AuxType* aux,
nn:: audio:: FinalMixType* mix,
void* sendBuffer,
void* returnBuffer,
size_ t bufferSize)
#include <nn/audio.h>
Result nn:: audio:: AddAux(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: AuxType* aux,
nn:: audio:: SubMixType* mix,
void* sendBuffer,
void* returnBuffer,
size_ t bufferSize)
#include <nn/audio.h>
void nn:: audio:: RemoveAux(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: AuxType* aux,
nn:: audio:: FinalMixType* mix)
#include <nn/audio.h>
void nn:: audio:: RemoveAux(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: AuxType* aux,
nn:: audio:: SubMixType* mix)
#include <nn/audio.h>
void nn:: audio:: SetAuxEnabled(nn:: audio:: AuxType* aux,
bool enable)
#include <nn/audio.h>
void nn:: audio:: SetAuxInputOutput(nn:: audio:: AuxType* aux,
s8 const* input,
s8 const* output,
s32 count)
#include <nn/audio.h>
bool nn:: audio:: IsAuxRemovable(nn:: audio:: AuxType* aux)
#include <nn/audio.h>
s32 nn:: audio:: GetAuxSampleCount(nn:: audio:: AuxType const* aux)
#include <nn/audio.h>
s32 nn:: audio:: GetAuxSampleRate(nn:: audio:: AuxType const* aux)
#include <nn/audio.h>
s32 nn:: audio:: ReadAuxSendBuffer(nn:: audio:: AuxType* aux,
s32* buffer,
s32 count)
#include <nn/audio.h>
s32 nn:: audio:: WriteAuxReturnBuffer(nn:: audio:: AuxType* aux,
s32 const* buffer,
s32 count)
#include <nn/audio.h>
size_ t nn:: audio:: GetRequiredBufferSizeForPerformanceFrames(nn:: audio:: AudioRendererParameter const& inParameter)
#include <nn/audio.h>
void* nn:: audio:: SetPerformanceFrameBuffer(nn:: audio:: AudioRendererConfig* config,
void* buffer,
size_ t bufferSize)
#include <nn/audio.h>
Result nn:: audio:: AddDeviceSink(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: DeviceSinkType* sink,
nn:: audio:: FinalMixType* mix,
s8 const* input,
s32 inputCount,
char const* deviceName)
#include <nn/audio.h>
void nn:: audio:: RemoveDeviceSink(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: DeviceSinkType* sink,
nn:: audio:: FinalMixType* mix)
#include <nn/audio.h>
u32 nn:: audio:: GetSinkNodeId(nn:: audio:: DeviceSinkType const* sink)
#include <nn/audio.h>
Result nn:: audio:: AddCircularBufferSink(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: CircularBufferSinkType* sink,
nn:: audio:: FinalMixType* mix,
s8 const* input,
s32 inputCount,
void* buffer,
size_ t bufferSize,
nn:: audio:: SampleFormat sampleFormat)
#include <nn/audio.h>
void nn:: audio:: RemoveCircularBufferSink(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: CircularBufferSinkType* sink,
nn:: audio:: FinalMixType* mix)
#include <nn/audio.h>
size_ t nn:: audio:: ReadCircularBufferSink(nn:: audio:: CircularBufferSinkType* sink,
void* buffer,
size_ t buffer_size)
#include <nn/audio.h>
u32 nn:: audio:: GetSinkNodeId(nn:: audio:: CircularBufferSinkType const* sink)
#include <nn/audio.h>
size_ t nn:: audio:: GetRequiredBufferSizeForCircularBufferSink(nn:: audio:: AudioRendererParameter const* inParameter,
s32 inputCount,
s32 frameCount,
nn:: audio:: SampleFormat sampleFormat)
#include <nn/audio.h>
bool nn:: audio:: AcquireFinalMix(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: FinalMixType* mix,
s32 bufferCount)
#include <nn/audio.h>
bool nn:: audio:: AcquireSubMix(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: SubMixType* mix,
s32 sampleRate,
s32 bufferCount)
#include <nn/audio.h>
void nn:: audio:: ReleaseSubMix(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: SubMixType* mix)
#include <nn/audio.h>
void nn:: audio:: SetSubMixDestination(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: SubMixType* source,
nn:: audio:: FinalMixType* destination)
#include <nn/audio.h>
void nn:: audio:: SetSubMixDestination(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: SubMixType* source,
nn:: audio:: SubMixType* destination)
#include <nn/audio.h>
void nn:: audio:: SetSubMixMixVolume(nn:: audio:: SubMixType* source,
nn:: audio:: FinalMixType* destination,
float volume,
s32 sourceIndex,
s32 destinationIndex)
#include <nn/audio.h>
void nn:: audio:: SetSubMixMixVolume(nn:: audio:: SubMixType* source,
nn:: audio:: SubMixType* destination,
float volume,
s32 sourceIndex,
s32 destinationIndex)
#include <nn/audio.h>
u32 nn:: audio:: GetSubMixNodeId(nn:: audio:: SubMixType const* mix)
#include <nn/audio.h>
Result nn:: audio:: AcquireVoiceSlot(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: VoiceType* voice,
s32 sampleRate,
s32 channelCount,
nn:: audio:: SampleFormat sampleFormat,
s32 priority,
void const* buffer,
size_ t bufferSize)
#include <nn/audio.h>
void nn:: audio:: ReleaseVoiceSlot(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: VoiceType* voice)
#include <nn/audio.h>
bool nn:: audio:: IsVoiceValid(nn:: audio:: VoiceType const* voice)
#include <nn/audio.h>
bool nn:: audio:: IsVoiceDroppedFlagOn(nn:: audio:: VoiceType const* voice)
#include <nn/audio.h>
void nn:: audio:: ResetVoiceDroppedFlag(nn:: audio:: VoiceType* voice)
#include <nn/audio.h>
void nn:: audio:: SetVoiceDestination(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: VoiceType* voice,
nn:: audio:: FinalMixType* mix)
#include <nn/audio.h>
void nn:: audio:: SetVoiceDestination(nn:: audio:: AudioRendererConfig* config,
nn:: audio:: VoiceType* voice,
nn:: audio:: SubMixType* mix)
#include <nn/audio.h>
void nn:: audio:: SetVoiceVolume(nn:: audio:: VoiceType* config,
float volume)
#include <nn/audio.h>
void nn:: audio:: SetVoicePitch(nn:: audio:: VoiceType* config,
float pitch)
#include <nn/audio.h>
void nn:: audio:: SetVoicePlayState(nn:: audio:: VoiceType* voice,
nn:: audio:: VoiceType:: PlayState state)
#include <nn/audio.h>
void nn:: audio:: SetVoicePriority(nn:: audio:: VoiceType* voice,
s32 priority)
#include <nn/audio.h>
void nn:: audio:: SetVoiceBiquadFilterParameter(nn:: audio:: VoiceType* voice,
s32 index,
nn:: audio:: BiquadFilterParameter const& biquadFilterParameter)
#include <nn/audio.h>
void nn:: audio:: SetVoiceMixVolume(nn:: audio:: VoiceType* voice,
nn:: audio:: FinalMixType* mix,
float volume,
int sourceIndex,
int destinationIndex)
#include <nn/audio.h>
void nn:: audio:: SetVoiceMixVolume(nn:: audio:: VoiceType* voice,
nn:: audio:: SubMixType* mix,
float volume,
int sourceIndex,
int destinationIndex)
#include <nn/audio.h>
nn:: audio:: VoiceType:: PlayState nn:: audio:: GetVoicePlayState(nn:: audio:: VoiceType const* voice)
#include <nn/audio.h>
s32 nn:: audio:: GetVoicePriority(nn:: audio:: VoiceType const* voice)
#include <nn/audio.h>
u64 nn:: audio:: GetVoicePlayedSampleCount(nn:: audio:: VoiceType const* voice)
#include <nn/audio.h>
u32 nn:: audio:: GetVoiceNodeId(nn:: audio:: VoiceType const* voice)
#include <nn/audio.h>
bool nn:: audio:: AppendWaveBuffer(nn:: audio:: VoiceType* voice,
nn:: audio:: WaveBuffer const* waveBuffer)
#include <nn/audio.h>
nn:: audio:: WaveBuffer* nn:: audio:: GetReleasedWaveBuffer(nn:: audio:: VoiceType* voice)
#include <nn/audio.h>