PrimitiveRendererUtil namespace
Classes
- class Vertex
Functions
- void setQuadVertex(Vertex* vtx, u16* idx)
- void setLineVertex(Vertex* vtx, u16* idx)
- void setCubeVertex(Vertex* vtx, u16* idx)
- void setWireCubeVertex(Vertex* vtx, u16* idx)
- void setSphereVertex(Vertex* vtx, u16* idx, s32 x, s32 y)
- void setDiskVertex(Vertex* vtx, u16* idx, s32 div)
- void setCylinderVertex(Vertex* vtx, u16* idx, s32 div)
Function documentation
void sead:: PrimitiveRendererUtil:: setQuadVertex(Vertex* vtx,
u16* idx)
#include <gfx/seadPrimitiveRendererUtil.h>
void sead:: PrimitiveRendererUtil:: setLineVertex(Vertex* vtx,
u16* idx)
#include <gfx/seadPrimitiveRendererUtil.h>
void sead:: PrimitiveRendererUtil:: setCubeVertex(Vertex* vtx,
u16* idx)
#include <gfx/seadPrimitiveRendererUtil.h>
void sead:: PrimitiveRendererUtil:: setWireCubeVertex(Vertex* vtx,
u16* idx)
#include <gfx/seadPrimitiveRendererUtil.h>
void sead:: PrimitiveRendererUtil:: setSphereVertex(Vertex* vtx,
u16* idx,
s32 x,
s32 y)
#include <gfx/seadPrimitiveRendererUtil.h>
void sead:: PrimitiveRendererUtil:: setDiskVertex(Vertex* vtx,
u16* idx,
s32 div)
#include <gfx/seadPrimitiveRendererUtil.h>
void sead:: PrimitiveRendererUtil:: setCylinderVertex(Vertex* vtx,
u16* idx,
s32 div)
#include <gfx/seadPrimitiveRendererUtil.h>