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GLSLCprogramReflectionHeader_rec struct
#include </OdysseyDecomp/lib/NintendoSDK/include/nvnTool/nvnTool_GlslcInterface.h>

Contents

  • Reference
    • Public variables

Public variables

GLSLCsectionHeaderCommon common
uint32_t numUniformBlocks
uint32_t uniformBlockOffset
uint32_t numUniforms
uint32_t uniformOffset
uint32_t numProgramInputs
uint32_t programInputsOffset
uint32_t numProgramOutputs
uint32_t programOutputsOffset
uint32_t numSsbo
uint32_t ssboOffset
uint32_t numBufferVariables
uint32_t bufferVariableOffset
uint32_t numXfbVaryings
uint32_t xfbVaryingsOffset
uint32_t stringPoolSize
uint32_t stringPoolOffset
uint32_t shaderInfoOffset
uint32_t numSubroutines
uint32_t subroutineOffset
uint32_t numSubroutineUniforms
uint32_t subroutineUniformOffset
uint32_t subroutineCompatibleIndexPoolSize
uint32_t subroutineCompatibleIndexPoolOffset
uint8_t reserved
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