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PlayerHackStartShaderParam struct
#include </OdysseyDecomp/src/Player/PlayerHackStartShaderCtrl.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public variables

Constructors, destructors, conversion operators

PlayerHackStartShaderParam(bool a1, f32 a2, s32 a3, s32 a4)

Public variables

bool _0
f32 _4
s32 _8
s32 _c
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