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al::HitReactionInfo struct
#include </OdysseyDecomp/lib/al/Library/LiveActor/HitReactionKeeper.h>

Contents

  • Reference
    • Constructors, destructors, conversion operators
    • Public variables

Constructors, destructors, conversion operators

HitReactionInfo()

Public variables

const char* reactionName
EffectHitReactionInfo* effectInfo
SeHitReactionInfo* seInfo
const char* padRumbleType
f32 padRumbleDistance
const char* padRumbleName
const char* padWaveRumbleName
f32 padWaveRumbleNearDistance
f32 padWaveRumbleFarDistance
f32 padWaveRumbleVolumeBalance
bool padWaveRumbleIsUseDemo
s32 cameraShakeViewIndex
const char* cameraShakeType
f32 cameraShakeDistance
const char* cameraShakeName
s32 cameraShakeStep
s32 stopSceneFrame
bool isStopSceneForHitEffect
s32 radialBlurFrame
f32 radialBlurRadiusBegin
f32 radialBlurRadiusEnd
f32 radialBlurStrengthBegin
f32 radialBlurStrengthEnd
f32 radialBlurAlphaBegin
f32 radialBlurAlphaEnd
bool radialBlurScreenSpace
sead::Vector2f radialBlurScreenPos
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