LiveActorFlag struct
Constructors, destructors, conversion operators
Public variables
- bool isDead
- bool isClipped
- bool isClippingInvalid
- bool isDrawClipped
- bool isDisableCalcAnim
- bool isModelVisible
- bool isCollideOff
- bool field_07
- bool isMaterialCodeValid
- bool isPuddleMaterialValid
- bool isAreaTargetOn
- bool isUpdateMovementEffectAudioCollisionSensor