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#include </OdysseyDecomp/lib/NintendoSDK/include/nn/gfx/gfx_PipelineData-api.nvn.8.h>
template<>
nn::gfx::PipelineImplData<ApiVariationNvn8> struct

Contents

  • Reference
    • Derived classes
    • Public types
    • Public variables

Derived classes

template<class TData>
class DataContainer

Public types

enum PipelineType { PipelineType_Graphics, PipelineType_Compute }
enum State { State_NotInitialized, State_Initialized }
enum Flag { Flag_HasTessellationState }

Public variables

Bit8 state
Bit8 nnPipelineType
nn::util::BitPack8 flags
char reserved
Bit32 memorySize
detail::VertexStateImpl<ApiVariationNvn8>::DataType nnVertexState
detail::BlendStateImpl<ApiVariationNvn8>::DataType nnBlendState
detail::RasterizerStateImpl<ApiVariationNvn8>::DataType nnRasterizerState
detail::DepthStencilStateImpl<ApiVariationNvn8>::DataType nnDepthStencilState
detail::TessellationStateImpl<ApiVariationNvn8>::DataType nnTessellationState
detail::Ptr<const detail::ShaderImpl<ApiVariationNvn8>> pShader
detail::Ptr<void> pWorkMemory
detail::Ptr<void> userPtr
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