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nn::gfx::ResShaderContainerData struct
#include </OdysseyDecomp/lib/NintendoSDK/include/nn/gfx/gfx_ResShaderData.h>

Contents

  • Reference
    • Public variables

Public variables

nn::util::BinaryBlockHeader blockHeader
uint16_t targetApiType
uint16_t targetApiVersion
uint8_t targetCodeType
char reserved2
uint32_t compilerVersion
uint32_t shaderVariationCount
nn::util::BinTPtr<ResShaderVariationData> pShaderVariationArray
nn::util::BinTPtr<void> pShaderBinaryPool
uint64_t lowLevelCompilerVersion
char reserved
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