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nn::gfx::ResShaderReflectionStageData struct
#include </OdysseyDecomp/lib/NintendoSDK/include/nn/gfx/gfx_ResShaderData.h>

Contents

  • Reference
    • Public variables

Public variables

nn::util::BinTPtr<nn::util::ResDic> pShaderInputDic
nn::util::BinTPtr<nn::util::ResDic> pShaderOutputDic
nn::util::BinTPtr<nn::util::ResDic> pSamplerDic
nn::util::BinTPtr<nn::util::ResDic> pConstantBufferDic
nn::util::BinTPtr<nn::util::ResDic> pUnorderedAccessBufferDic
int32_t offsetShaderOutput
int32_t offsetSampler
int32_t offsetConstantBuffer
int32_t offsetUnorderedAccessBuffer
nn::util::BinTPtr<int> pShaderSlotArray
uint32_t computeWorkGroupSizeX
uint32_t computeWorkGroupSizeY
uint32_t computeWorkGroupSizeZ
int32_t offsetImage
nn::util::BinTPtr<nn::util::ResDic> pImageDic
nn::util::BinTPtr<ResShaderReflectionStageData2> pReflectionStageData2
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